Comments (6)
Parasite was also used for the Giant Squid and the Firestorm Limpet Drone worked quite similarly as well tbh.
from ra2.
Dogs also uses parasite system but InfantryTypes (targets) are hardcoded to instakilled by a parasite in Orginal Game. I literally hate current dog mechanics in OpenRA, in both RA and RA2 mod. It really needs a refactor.
from ra2.
AttackLeap
does need fixes in some terms, since it's - as being the OpenRA equvivalent of LimboLaunch
- the first step of the parasite system. However, those fixes would be only allowing buildings as valid AttackLeap
targets and fixing how it ignores ReloadDelay
atm.
The main difference between RA2 and OpenRA dog logics revolve at speed and that OpenRA bullets don't track the target, unlike the RA2 Arcing=yes
equivalents, but I guess one can use a missile weapon along with AttackLeap
to solve that aspect.
from ra2.
See OpenRA/OpenRA#7506 for the known issues with AttackLeap
.
from ra2.
+1
from ra2.
Placeholder added in #423 with infantry only attack.
from ra2.
Related Issues (20)
- Cannot compile: Missing msbuild HOT 5
- Tesla Tanks are slower than they should
- Could not load file or assembly 'System.Reflection.Metadata on Arch Linux HOT 8
- Cannot launch: Renderer initialization failed HOT 4
- Failed to make it on MacOS [FIXED]
- Performance issues because of pathfinding HOT 1
- Crash during the naval game HOT 1
- Adding game assets from Origin to OSX HOT 2
- Unable to proceed from "Install content" screen HOT 1
- Hi devs, could you please update the engine of this mod? HOT 4
- Question:this mod is Yuri's Revenge HOT 1
- very low fps on my system HOT 3
- Does this engine support using Multi-core processor? HOT 1
- Raise down volume of cash tick sounds
- Spy Satellite completely negates fog of war
- macOS game hangs with black screen HOT 14
- Packaging fails on Arch Linux HOT 9
- Build fails on windows HOT 8
- Make Releases please HOT 1
- add support for steam version HOT 4
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