Comments (8)
The tilesets are automatically imported so my best guess is that the original engine was a bit stricter and didn't count that as a pathable gap so the mapper was never punished for sloppiness.
from ra2.
Okay. Thank you for quick responding.
I just tested this with other vehicles as well. Happened with them, too. Exactly same terrain spot. I used spawn "H" (middle left) as my starting point.
from ra2.
No, this isn't a map bug. Apparently all such RA2 bottom cliffs are affected. I'm still figuring out why though, but this have happened with all my terrains I could've import in to OpenRA.
from ra2.
Actually I saw this one also in TS
from ra2.
No, this isn't a map bug.
This specific situation does look like a map bug. The tile that the chronominer drives over is a regular clear tile, and not part of the cliff.
from ra2.
This is indeed not a map bug. Problem is with tile. These E-W sliffs has problems in original YR too but not like that. Also possible reason of this is that passable tile on cliff.
from ra2.
happened to me on a map named as "tn03t8"
We don't ship that map so closing here. You can try investigating this further with the "Show Custom Terrain" debug command we recently added here.
from ra2.
Fixed by #540.
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from ra2.