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Unit ignores terrain geometry about ra2 HOT 8 CLOSED

openra avatar openra commented on August 30, 2024
Unit ignores terrain geometry

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Comments (8)

Mailaender avatar Mailaender commented on August 30, 2024

The tilesets are automatically imported so my best guess is that the original engine was a bit stricter and didn't count that as a pathable gap so the mapper was never punished for sloppiness.

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Fincer avatar Fincer commented on August 30, 2024

Okay. Thank you for quick responding.

I just tested this with other vehicles as well. Happened with them, too. Exactly same terrain spot. I used spawn "H" (middle left) as my starting point.

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GraionDilach avatar GraionDilach commented on August 30, 2024

No, this isn't a map bug. Apparently all such RA2 bottom cliffs are affected. I'm still figuring out why though, but this have happened with all my terrains I could've import in to OpenRA.

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WilliamWsyHK avatar WilliamWsyHK commented on August 30, 2024

Actually I saw this one also in TS

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pchote avatar pchote commented on August 30, 2024

No, this isn't a map bug.

This specific situation does look like a map bug. The tile that the chronominer drives over is a regular clear tile, and not part of the cliff.

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MustaphaTR avatar MustaphaTR commented on August 30, 2024

This is indeed not a map bug. Problem is with tile. These E-W sliffs has problems in original YR too but not like that. Also possible reason of this is that passable tile on cliff.

adsiz

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Mailaender avatar Mailaender commented on August 30, 2024

happened to me on a map named as "tn03t8"

We don't ship that map so closing here. You can try investigating this further with the "Show Custom Terrain" debug command we recently added here.

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Mailaender avatar Mailaender commented on August 30, 2024

Fixed by #540.

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