Comments (16)
Hm, I can' reproduce it somehow, are you using the latest version of both OpenRA and this repo?
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yes it is
from ra2.
What version (language-wise) of RA2 are you using? It is possible the files don't match those of the en-US version, which is probably what most of the devs are running, so there is a bogus file, or a file that the code can't handle.
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I use 7Wolf team localization MIX files.
http://rutracker.org/forum/viewtopic.php?t=5180073
Until recently, everything worked perfectly with this localization.
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How can I fix MIX file? umenucl1.wav must be in mix? what does this error mean?
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Just now, I redownload last OpenRA bleed and RA2 mod, and now it out of memory crash:
Red Alert 2 Mod at Version {DEV_VERSION}
on map 844106135f7993f089abf392d5371af5b0f002d7 (Blank by Matthias Mailänder).
Operating System: Windows (Microsoft Windows NT 6.2.9200.0)
Runtime Version: .NET CLR 4.0.30319.42000
Exception of type System.OutOfMemoryException
: Выдано исключение типа "System.OutOfMemoryException".
в OpenRA.StreamExts.ReadBytes(Stream s, Int32 count) в d:\Games\OpenRA-bleed\OpenRA.Game\StreamExts.cs:строка 25
в OpenRA.FileFormats.WavReader.LoadSound(Stream s) в d:\Games\OpenRA-bleed\OpenRA.Game\FileFormats\WavLoader.cs:строка 150
в OpenRA.FileFormats.WavFormat.<>c__DisplayClass3.<.ctor>b__0() в d:\Games\OpenRA-bleed\OpenRA.Game\FileFormats\WavLoader.cs:строка 72
в System.Lazy1.CreateValue() в System.Lazy
1.LazyInitValue()
в System.Lazy1.get_Value() в OpenRA.FileFormats.WavFormat.GetPCMInputStream() в d:\Games\OpenRA-bleed\OpenRA.Game\FileFormats\WavLoader.cs:строка 56 в OpenRA.Sound.LoadSound(ISoundLoader[] loaders, IReadOnlyFileSystem fileSystem, String filename) в d:\Games\OpenRA-bleed\OpenRA.Game\Sound\Sound.cs:строка 77 в OpenRA.Sound.<>c__DisplayClass1.<Initialize>b__0(String s) в d:\Games\OpenRA-bleed\OpenRA.Game\Sound\Sound.cs:строка 87 в OpenRA.Exts.GetOrAdd[K,V](Dictionary
2 d, K k, Func2 createFn) в d:\Games\OpenRA-bleed\OpenRA.Game\Exts.cs:строка 131 в OpenRA.Primitives.Cache
2.get_Item(T key) в d:\Games\OpenRA-bleed\OpenRA.Game\Primitives\Cache.cs:строка 36
в OpenRA.Sound.PlayPredefined(Ruleset ruleset, Player p, Actor voicedActor, String type, String definition, String variant, Boolean relative, WPos pos, Single volumeModifier, Boolean attenuateVolume) в d:\Games\OpenRA-bleed\OpenRA.Game\Sound\Sound.cs:строка 373
в OpenRA.Sound.PlayNotification(Ruleset rules, Player player, String type, String notification, String variant) в d:\Games\OpenRA-bleed\OpenRA.Game\Sound\Sound.cs:строка 388
в OpenRA.Mods.Common.Widgets.ButtonWidget.HandleMouseInput(MouseInput mi)
в OpenRA.Widgets.Widget.HandleMouseInputOuter(MouseInput mi) в d:\Games\OpenRA-bleed\OpenRA.Game\Widgets\Widget.cs:строка 377
в OpenRA.Widgets.Widget.HandleMouseInputOuter(MouseInput mi) в d:\Games\OpenRA-bleed\OpenRA.Game\Widgets\Widget.cs:строка 368
в OpenRA.Widgets.Widget.HandleMouseInputOuter(MouseInput mi) в d:\Games\OpenRA-bleed\OpenRA.Game\Widgets\Widget.cs:строка 368
в OpenRA.Widgets.Widget.HandleMouseInputOuter(MouseInput mi) в d:\Games\OpenRA-bleed\OpenRA.Game\Widgets\Widget.cs:строка 368
в OpenRA.Widgets.Widget.HandleMouseInputOuter(MouseInput mi) в d:\Games\OpenRA-bleed\OpenRA.Game\Widgets\Widget.cs:строка 368
в OpenRA.Widgets.Ui.HandleInput(MouseInput mi) в d:\Games\OpenRA-bleed\OpenRA.Game\Widgets\Widget.cs:строка 91
в OpenRA.DefaultInputHandler.<>c__DisplayClass7.b__6() в d:\Games\OpenRA-bleed\OpenRA.Game\Input\InputHandler.cs:строка 50
в OpenRA.Sync.CheckSyncUnchanged[T](World world, Func`1 fn) в d:\Games\OpenRA-bleed\OpenRA.Game\Sync.cs:строка 183
в OpenRA.DefaultInputHandler.OnMouseInput(MouseInput input) в d:\Games\OpenRA-bleed\OpenRA.Game\Input\InputHandler.cs:строка 50
в OpenRA.Platforms.Default.Sdl2Input.PumpInput(IInputHandler inputHandler) в d:\Games\OpenRA-bleed\OpenRA.Platforms.Default\Sdl2Input.cs:строка 87
в OpenRA.Platforms.Default.Sdl2GraphicsDevice.PumpInput(IInputHandler inputHandler) в d:\Games\OpenRA-bleed\OpenRA.Platforms.Default\Sdl2GraphicsDevice.cs:строка 354
в OpenRA.Renderer.EndFrame(IInputHandler inputHandler) в d:\Games\OpenRA-bleed\OpenRA.Game\Renderer.cs:строка 153
в OpenRA.Game.RenderTick() в d:\Games\OpenRA-bleed\OpenRA.Game\Game.cs:строка 583
в OpenRA.Game.Loop() в d:\Games\OpenRA-bleed\OpenRA.Game\Game.cs:строка 693
в OpenRA.Game.Run() в d:\Games\OpenRA-bleed\OpenRA.Game\Game.cs:строка 711
в OpenRA.Program.Run(String[] args) в d:\Games\OpenRA-bleed\OpenRA.Game\Support\Program.cs:строка 118
в OpenRA.Program.Main(String[] args) в d:\Games\OpenRA-bleed\OpenRA.Game\Support\Program.cs:строка 40
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It is happening when I try to click any button in main menu
from ra2.
Sorry, I don't think we can really help you there. :(
What happens when you replace umenucl1
in notifications.yaml by e.g. uradaron
?
from ra2.
Yes!! Its Work! Thank You Very Mutch!!
from ra2.
umenucl1
is likely to end up too short when IMA'd and corrupted due to it. I'm taking a guess here with the 7Wolf localization did IMA'd this sound, but yeah, IMA ADPCM encoding on less-than-around-half-second will have issues.
from ra2.
On a second thought, throwing an umenucl1.wav
file to /bits/
should also fix this crash.
from ra2.
Thank You! =)
from ra2.
I think we're done here then. Nothing much we can do about that except suggestion workarounds.
from ra2.
@abcdefg30 I also met this problem. My mix files are the official Origin version (English).
from ra2.
Hm, that is weird. Did you try renaming like I suggested in #152 (comment)?
from ra2.
@abcdefg30 I did it and it's OK. It seems that the problem is caused by some umenucl1.wav shipped with Yuri's Revenge. Maybe the file have two official versions -- one OK, one broken. I have now a right version placed in bits/
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