Comments (7)
I guess you tried to use the Install from CD
option?
As long as this crashes (we don't support CD installation yet: #51, but shouldn't crash either),
you can try to install the content by hand. See our wiki guide.
from ra2.
That's what I have tried.
from ra2.
I filed #57 to fix the crash. Unfortunately that will still not add support for the actual installing but only fix the crash.
from ra2.
Actually, we can support installing the music. From #57:
I just found out, that we can support installing the music (
THEME.mix
) from CD by changing the order ofExtractFilesFromCD
(asTHEME.mix
is located in the main directory, not inside of the CAB).
from ra2.
I have copied file's from the wiki.
And it still crashes.
Operating System: OSX (Unix 14.5.0.0)
Runtime Version: Mono 4.0.1 ((detached/ed1d3ec Tue May 26 17:22:37 EDT 2015) CLR 4.0.30319.17020
Exception of type `System.IO.FileNotFoundException`: Could not load file or assembly '/Users/JoelTyler/Library/Application Support/OpenRA//mods/ra2/OpenRA.Mods.RA2.dll' or one of its dependencies. The system cannot find the file specified.
at (wrapper managed-to-native) System.Reflection.Assembly:LoadFrom (string,bool)
at System.Reflection.Assembly.LoadFrom (System.String assemblyFile) [0x00000] in /private/tmp/source-mono-mac-4.0.0-branch/bockbuild-mono-4.0.0-branch/profiles/mono-mac-xamarin/build-root/mono-4.0.1/mcs/class/corlib/System.Reflection/Assembly.cs:487
at OpenRA.ModData.<ModData>m__0 (System.String path) [0x00001] in /Users/JoelTyler/Documents/OpenRA/OpenRA.Game//ModData.cs:48
at System.Linq.Enumerable+<CreateSelectIterator>c__Iterator10`2[System.String,System.Reflection.Assembly].MoveNext () [0x00059] in /private/tmp/source-mono-mac-4.0.0-branch/bockbuild-mono-4.0.0-branch/profiles/mono-mac-xamarin/build-root/mono-4.0.1/mcs/class/System.Core/System.Linq/Enumerable.cs:2266
at System.Linq.Enumerable+<CreateConcatIterator>c__Iterator1`1[System.Reflection.Assembly].MoveNext () [0x000e5] in /private/tmp/source-mono-mac-4.0.0-branch/bockbuild-mono-4.0.0-branch/profiles/mono-mac-xamarin/build-root/mono-4.0.1/mcs/class/System.Core/System.Linq/Enumerable.cs:598
at System.Linq.Enumerable+<CreateSelectManyIterator>c__Iterator12`2[System.Reflection.Assembly,OpenRA.Primitives.Pair`2[System.Reflection.Assembly,System.String]].MoveNext () [0x0009a] in /private/tmp/source-mono-mac-4.0.0-branch/bockbuild-mono-4.0.0-branch/profiles/mono-mac-xamarin/build-root/mono-4.0.1/mcs/class/System.Core/System.Linq/Enumerable.cs:2300
at System.Linq.Enumerable.ToArray[Pair`2] (IEnumerable`1 source) [0x0007c] in /private/tmp/source-mono-mac-4.0.0-branch/bockbuild-mono-4.0.0-branch/profiles/mono-mac-xamarin/build-root/mono-4.0.1/mcs/class/System.Core/System.Linq/Enumerable.cs:2896
at OpenRA.ObjectCreator..ctor (IEnumerable`1 sourceAssemblies) [0x00059] in /Users/JoelTyler/Documents/OpenRA/OpenRA.Game//ObjectCreator.cs:29
at OpenRA.ModData..ctor (System.String mod, Boolean useLoadScreen) [0x00078] in /Users/JoelTyler/Documents/OpenRA/OpenRA.Game//ModData.cs:49
at OpenRA.Game.InitializeMod (System.String mod, OpenRA.Arguments args) [0x00166] in /Users/JoelTyler/Documents/OpenRA/OpenRA.Game//Game.cs:342
at OpenRA.Mods.Common.Widgets.Logic.ModBrowserLogic+<LoadMod>c__AnonStorey1.<>m__0 () [0x00022] in /Users/JoelTyler/Documents/OpenRA/OpenRA.Mods.Common//Widgets/Logic/ModBrowserLogic.cs:197
at OpenRA.Primitives.ActionQueue.PerformActions (Int32 currentTime) [0x0008b] in /Users/JoelTyler/Documents/OpenRA/OpenRA.Game//Primitives/ActionQueue.cs:52
at OpenRA.Game.LogicTick () [0x0000d] in /Users/JoelTyler/Documents/OpenRA/OpenRA.Game//Game.cs:574
at OpenRA.Game.Loop () [0x000d4] in /Users/JoelTyler/Documents/OpenRA/OpenRA.Game//Game.cs:709
at OpenRA.Game.Run () [0x00042] in /Users/JoelTyler/Documents/OpenRA/OpenRA.Game//Game.cs:749
at OpenRA.Program.Run (System.String[] args) [0x00011] in /Users/JoelTyler/Documents/OpenRA/OpenRA.Game//Support/Program.cs:117
at OpenRA.Program.Main (System.String[] args) [0x00050] in /Users/JoelTyler/Documents/OpenRA/OpenRA.Game//Support/Program.cs:39
...
from ra2.
You have to build the OpenRA.Mods.RA2.sln
also.
Documentation is lacking, sorry for that.
If you have xbuild
you can run xbuild OpenRA.Mods.RA2.sln
and it will build the assembly you need.
from ra2.
I have build it, oh god how early in development the mod is.
from ra2.
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from ra2.