Comments (8)
I'm almost certain that this is now listed in the README after there were 5 such reports over the last 2 weeks.
from ra2.
I can't find anything relating to this, I may just be blind.
from ra2.
See #31
from ra2.
You need to compile the OpenRA.Mods.RA2.dll
.
from ra2.
Okay, now I have this issue after my attempt at compiling.
Mod Chooser Mod at Version {DEV_VERSION}
Operating System: Windows (Microsoft Windows NT 6.2.9200.0)
Runtime Version: .NET CLR 4.0.30319.42000
Exception of type System.Collections.Generic.KeyNotFoundException
: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary2.get_Item(TKey key) at OpenRA.Game.IsModInstalled(String modId) in c:\Users\Welsh\Desktop\OpenRA-bleed\OpenRA.Game\Game.cs:line 296 at OpenRA.Exts.GetOrAdd[K,V](Dictionary
2 d, K k, Func2 createFn) in c:\Users\Welsh\Desktop\OpenRA-bleed\OpenRA.Game\Exts.cs:line 130 at OpenRA.Primitives.Cache
2.get_Item(T key) in c:\Users\Welsh\Desktop\OpenRA-bleed\OpenRA.Game\Primitives\Cache.cs:line 35
at OpenRA.Mods.Common.Widgets.Logic.ModBrowserLogic.SelectMod(ModMetadata mod)
at OpenRA.Mods.Common.Widgets.Logic.ModBrowserLogic.<>c__DisplayClass20.b__1b()
at OpenRA.Mods.Common.Widgets.ButtonWidget.<.ctor>b__29(MouseInput mi)
at OpenRA.Mods.Common.Widgets.ButtonWidget.HandleMouseInput(MouseInput mi)
at OpenRA.Widgets.Widget.HandleMouseInputOuter(MouseInput mi) in c:\Users\Welsh\Desktop\OpenRA-bleed\OpenRA.Game\Widgets\Widget.cs:line 369
at OpenRA.Widgets.Ui.HandleInput(MouseInput mi) in c:\Users\Welsh\Desktop\OpenRA-bleed\OpenRA.Game\Widgets\Widget.cs:line 87
at OpenRA.DefaultInputHandler.<>c__DisplayClass7.b__6() in c:\Users\Welsh\Desktop\OpenRA-bleed\OpenRA.Game\Input\InputHandler.cs:line 49
at OpenRA.Sync.CheckSyncUnchanged[T](World world, Func`1 fn) in c:\Users\Welsh\Desktop\OpenRA-bleed\OpenRA.Game\Sync.cs:line 178
at OpenRA.DefaultInputHandler.OnMouseInput(MouseInput input) in c:\Users\Welsh\Desktop\OpenRA-bleed\OpenRA.Game\Input\InputHandler.cs:line 49
at OpenRA.Platforms.Default.Sdl2Input.PumpInput(IInputHandler inputHandler) in c:\Users\Welsh\Desktop\OpenRA-bleed\OpenRA.Platforms.Default\Sdl2Input.cs:line 106
at OpenRA.Platforms.Default.Sdl2GraphicsDevice.PumpInput(IInputHandler inputHandler) in c:\Users\Welsh\Desktop\OpenRA-bleed\OpenRA.Platforms.Default\Sdl2GraphicsDevice.cs:line 353
at OpenRA.Renderer.EndFrame(IInputHandler inputHandler) in c:\Users\Welsh\Desktop\OpenRA-bleed\OpenRA.Game\Renderer.cs:line 156
at OpenRA.Game.RenderTick() in c:\Users\Welsh\Desktop\OpenRA-bleed\OpenRA.Game\Game.cs:line 621
at OpenRA.Game.Loop() in c:\Users\Welsh\Desktop\OpenRA-bleed\OpenRA.Game\Game.cs:line 731
at OpenRA.Game.Run() in c:\Users\Welsh\Desktop\OpenRA-bleed\OpenRA.Game\Game.cs:line 749
at OpenRA.Program.Run(String[] args) in c:\Users\Welsh\Desktop\OpenRA-bleed\OpenRA.Game\Support\Program.cs:line 117
at OpenRA.Program.Main(String[] args) in c:\Users\Welsh\Desktop\OpenRA-bleed\OpenRA.Game\Support\Program.cs:line 39
from ra2.
You are probably not on the latest revision of https://github.com/OpenRA/OpenRA/tree/bleed
from ra2.
I'm currently running the latest and it still happens.
from ra2.
Can't reproduce. Stick to https://github.com/OpenRA/ra2/wiki#installation
from ra2.
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from ra2.