Comments (2)
Horse.glb
中包含一个 morph实现的马匹奔跑动画,该文件在 Engine 0.5.0
中能正常加载,但morph动画的播放似乎有点问题,该 #7 issues
涉及的问题正在排期,我们将尽快修复。
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加载 BoomBox.glb 模型,刚开始看不到,后来发现 放大几倍就 好了
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Related Issues (20)
- [FR]: 如何使得模型有一个半透明的状态? HOT 3
- [BUG]: texture Count Exceeded the maximum limit of 7 HOT 6
- [BUG]: HoverCameraController和按钮冲突
- [BUG]: ViewPanel与WorldPanel顺序错误
- [FR]: 关于标签面板数据更新问题。 HOT 3
- [BUG]: 无法支持其他格式吗比如fbx HOT 1
- [FR]: Gaussian Splatting Rendering HOT 1
- Some samples missing image files HOT 1
- [FR]: 添加方向类似跑马灯的循环动画 HOT 3
- [BUG]: 模型人物骨骼动画 HOT 2
- [BUG]: 模型资源复制 HOT 1
- [BUG]: 模型展示问题
- [BUG]: 当文本出现换行的时候,每一行的最后一个字会丢失
- [BUG]: 字体包和draco_decoder_gltf.js 请求失败 HOT 1
- [BUG]: 当我初始化给图片或者文本设置visible=false该属性,然后在渲染完成之后再次点击标签的时候如何让它显示呢? HOT 1
- [BUG]: Collison bug of moved 3d obj HOT 3
- [BUG]: 自定义canvas报错: createBuffer failed, size is too large for the implementation when mappedAtCreation == true HOT 1
- [BUG]: Android unsupported feature: bgra8unorm-storage
- [BUG]: 一个模型,在gltf viewer网站可以打开,但是用orillusion框架渲染的时候报错:The source image cannot be decoded. HOT 4
- [BUG]: 改变材质的颜色有时失效 HOT 1
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