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jcelerier avatar jcelerier commented on June 3, 2024

sadly the ICU libs aren't compatible between them, an app that links against libicu 67 needs ICU 67 at runtime and won't even run with ICU 72 - looks like we have to ship it manually. Thanks for the heads-up !

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jcelerier avatar jcelerier commented on June 3, 2024

Are you on raspbian bullseye or bookworm btw? bookworm i guess?

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glenpike avatar glenpike commented on June 3, 2024

Are you on raspbian bullseye or bookworm btw? bookworm i guess?

Yes, sorry, I am on Bookworm. I might see if there's an older version of Bullseye - I couldn't see at first glance yesterday, but will try again.

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jcelerier avatar jcelerier commented on June 3, 2024

don't worry - stay on bookworm, it shuold work. I have a new release in progress, I'll add the libicu required file

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jcelerier avatar jcelerier commented on June 3, 2024

on it...

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jcelerier avatar jcelerier commented on June 3, 2024

https://github.com/ossia/score/actions/runs/7332752964/artifacts/1135590574 can you try this one?

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glenpike avatar glenpike commented on June 3, 2024

https://github.com/ossia/score/actions/runs/7332752964/artifacts/1135590574 can you try this one?
Sorry for the delay.
That build runs / starts ok on a fresh and updated Bookworm.
The synths.effects example runs, but glitchy.
The video effects example runs, but jerky.
The 3d examples crash with a segfault.
I tried those on a Bullseye installation and they all ran ok and seemed smoother. I am testing Bookworm on a TV with HDMI audio and video, Bullseye was on a monitor, together with a USB soundcard, so their could be differences there?
Bullseye seems more stable 🤷

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jcelerier avatar jcelerier commented on June 3, 2024

should be fixed in 3.1.13 : https://github.com/ossia/score/releases/tag/v3.1.13

for the bullseye / bookworm difference: bookworm by default runs under Wayland. On the Pi 4 i found this actually works much less well and reverted mine to X11. But at some point ossia should get a native wayland backend to fix things... it's still some more packaging work.

The 3D example crash was a bug in a shader and should have been fixed.

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jcelerier avatar jcelerier commented on June 3, 2024

fixed for some time

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