Comments (9)
*between client and server
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Also we can take into account entity-component-system pattern. It's commonly used pattern in gamedev but I'm not sure if it won't be overkill
little tutorial/demonstration
http://vasir.net/blog/game-development/how-to-build-entity-component-system-in-javascript
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I think that when we start playing with oop it would be nicer if we would write classes with es6 (babel or typescript or whichever compiler which can compile down to es5). OOP code in es6 looks much clearer than es5
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I like this ECS system. I'll take a closer look at it.
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I agree. We should write classes with ES6 :D
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But for es6 we need compiler which is impying build system. Which one you prefere? I'm suggesting gulp
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Yes, Gulp is much easier to use. I think.
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@huytd i can setup gulp with babel also I'll create issue for this
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👍
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Related Issues (20)
- - HOT 2
- -
- Scroll bar flash HOT 1
- When Split Not Able to Eat HOT 2
- Server breaks if someone incorrectly guesses password HOT 5
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- Tons of deprecation! HOT 2
- I want to use this in my school project, could i fork this? HOT 1
- Allowing trough port 80 with other websites HOT 2
- How many connections can handle on free hosted server at same time? HOT 1
- We need more stuff
- Crash possibility due to not validating information on server side
- SQL Injection Vulnerability HOT 1
- Docker build fails ENOTDIR: not a directory, HOT 2
- Hacks
- Refactors from my fork HOT 2
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- Problem with viruses
- i need to be on his website to play. YET THERE IS AN MIT LICENSE HOT 2
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