Comments (1)
At some point it will happen too.
I can't tell you when though as there are some high priority tasks that need to be done, like Vulkan, DX12 and lot's of bug fixes (including the Bloom issue you opened).
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Related Issues (20)
- Wiki documentation
- Improve screen space subsurface scattering for vegetation HOT 1
- Stair navigation in the Doom default world with the physics-based camera
- Ray traced reflections
- Ray traced shadows
- Eye adaptation
- Skeletal animation
- Dynamic resolution scaling HOT 1
- Switch to bindless HOT 2
- Complete D3D12 backend
- Occlusion culling HOT 1
- Crash on Choosing World from World Selection Dialog Box HOT 10
- Improve of editor design/style using imgui
- vulkan destory problem. HOT 4
- Can't open the sponza scene HOT 1
- Vulkan_SwapChain Resize Window has a problem, is made fence wait timeout. so need reset m_sync_index = std::numeric_limits<uint32_t>::max(); HOT 2
- Bug: opening a world crashes the engine HOT 2
- Create Volume Component
- Fix point light shadow mapping HOT 1
- Git: Clean up .git folder to reduce repo size HOT 1
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