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papstuc avatar papstuc commented on June 15, 2024

Could you maybe describe the failing behavior? Does the aimbot not aim at enemies?

Edit: Coding problem at my end. I made some huge mistakes while coding retarded at 4am.
The signature to get the controller would be rescanned at each run and the aimbot would obtain the pawn_handle of the current controller even if it's a nullptr making it crash and lag huge.

I pushed several fixes to the main branch. Could you pull it and confirm its working for you too?

video of the expected behavior

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 avatar commented on June 15, 2024

Thanks for working on a fix for it. I understand that coding mistakes can happen, especially when working at odd hours lol, I appreciate your prompt action in addressing the problem and pushing the fixes to the main branch. I will definitely pull the latest changes and mess around some some more.

if you're taking suggestions at this point in time I would love to see a visibility check added for the aimbot and some selectable hitboxes it would also be nice to see bhop implemented. 👍

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papstuc avatar papstuc commented on June 15, 2024

Hitboxes are being implemented right now. The visibility check is a bit trickier to do as it requires to ray trace and this functionality I have yet to reverse and understand.

Note that I cannot work 24/7 on this project even if I would like to due to having to study for exams.

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