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FalseIncarnate avatar FalseIncarnate commented on July 22, 2024

Thank you for providing not only information on missing pipes, but also the coordinates! This should greatly help with mapping to ensure these issues get resolved.

I would like to also add that surrounding the Gravity Generator area are a number of un-insulated pipes directly exposed to space. This pretty much freezes the pipe, preventing airflow from passing through them. Sealing these areas with floors, using insulated piping, or rerouting the pipes to not pass through space should fix the issue.

There is also a missing under the door between atmos control and engineering, where the cyan pipe connects to a distro line. Oddly this may or may not affect air transfer; further observation is needed to be sure though.

I am aware Mark has a PR up for some mapfixes for atmos, which has been merged in. I believe we are simply waiting on that to get patched into the live code to see what is left to fix.

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Artorp avatar Artorp commented on July 22, 2024

Sure thing, glad to help!

Should me noted insulated pipes doesn't actually seem to do anything. They're eye-candy, and identical to regular ones as far as I am aware.

The cyan pipe is connected through an Universal Pipe Adapter. However the graphic for it can be misleading, it doesn't actually change from being connected or not, instead showing the same sprite as a disconnected one. Maybe raise it above the floor?

I checked in singleplayer with the latest build from github, just to be sure these weren't fixed in the latest PRs.

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mvanalphen avatar mvanalphen commented on July 22, 2024

I very much appreciate you tracking down these missing pipes. Unfortunately enough I won't be able to fix this issue for another six days (or make any other PR's, for that matter). Perhaps someone else can quickly fix these? Shouldn't take more than a few minutes (Fox, DZD, Dave)?

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Fox-McCloud avatar Fox-McCloud commented on July 22, 2024

@Artorp

I corrected all the issues you listed here and moved the universal adapters into maintenance to avoid the visual issues you just mentioned. Lemme know if you find anything further.

edit: Yeah, there's just a general finickiness about pipes transitioning into walls; even when moving the universal adapters, it still looks at though the pipes get cut off--this is present throughout a good potion of the map.

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Artorp avatar Artorp commented on July 22, 2024

Thanks, that did it. There's other issues with atmos, but at least not related to the map design.

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