Comments (3)
Maybe it's a borked save or the family is converted with entirely dead characters. Having a fallback is there only in case stuff goes weird, for which we do this 1. output some default-fallback 2. add a log line saying something went wrong
from imperatortock3.
For characters, a line dynasty = family_Something
should be used
Then, a common/dynasties/imp_dynasties.txt should get generated having lines like this:
family_Something = {
name = "dynn_Something"
culture = "[the culture of the main character of that family, using "roman" as an arbitrary fallback]"
}
And finally localisation/[language]/imp_dynasty_l_[language].yml, one for each language, starting with the obvious l_[language] line and then having a dynn_Something:0 "Something"
line for each of them.
Of course, I used Something as an example and the actual family name from I:R should be used.
We don't need to worry about coats of arms, but a regular scheme like this allows us to possibly create some in blankMod
from imperatortock3.
culture = "[the culture of the main character of that family, using "roman" as an arbitrary fallback]"
I think that there should be no need for this fallback. If a family is not dead, it should always be able to take culture from the head character. If it doesn't, the converter should die.
from imperatortock3.
Related Issues (20)
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