Comments (3)
I did some testing and found that this seems to be a incompatibility with ( or perhaps a straight up issue unrelated to Zombieland with ) the mod "What the Hack!?". Removing it caused the issue to cease. Apologies for not figuring it out sooner.
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Itβs not unusual to have mod conflicts. I coded ZL to be as defensive as possible but that may not be true for other mods.
from zombieland.
Thanks for your work on it, it's incredibly well done! My favorite part is how you got the zombies to flip when they're downed, I kinda wish all pawns did that π
from zombieland.
Related Issues (20)
- Hi, no Z spawn HOT 1
- Problem with the gui due to incompatible mods HOT 2
- Zombieland creates insane amount of errors in player and player-prev documents HOT 4
- Tanky zombie does insane amount of dmg HOT 1
- Issue: Uninfected dead pawns become strong zombies anyway HOT 12
- Problems with 'What the hack'
- Humanlikes don't die?
- Support RimWorld version 1.4 HOT 2
- Improve extraction and double-tap with drafted pawns HOT 2
- Albino zombies being annoying as usual... HOT 2
- Zombieland Unable to use HOT 2
- Mod conflict with SOS2 & Zombieland causing CTD when beginning a save with "Derelict" scenario, or if you load a save that you launched a ship into space with. HOT 3
- NullReferenceException when putting babies somewhere safe. HOT 2
- Zombies Missing pawn textures HOT 1
- Please make it auto un-check the word "zombie" in every table in "Production" tab HOT 1
- VFE:M mechs having a gizmo error HOT 9
- "Zombies rage when the group gets too large" is not working
- An unintended way to erase contamination from the map HOT 1
- Error appears when I select an item that's being hauled by pawn (with contamination enabled) HOT 1
- Lots of errors appear when you try to open a zombie's health tab HOT 1
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