Comments (5)
You have to create a collision object to export a collision file, to do this, you can duplicate your mesh and set its type (in the object properties) to collision object. This is equivalent to what kdff does.
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Ok thanks, but how to bind a collision file with an object file .dff? @Parik27
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I found a solution to this problem, it is necessary that collections (col and dff) have the same name. @Parik27
from dragonff.
In the original game, you need to name them the same as the dff, yeah. I'll have a script to automatically generate the col file in the future.
Is it alright to close the issue now?
from dragonff.
Yes of course, thanks for the help!
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