Comments (3)
That appears to be an issue with the exporter, yeah. Your setup seems correct, I'll take a look.
I understand your points about the documentation, it was written for mainly people already familiar with the material effects. You shouldn't need to understand all of it to make use of it. Also yes, diffuse texture means the normal map, I'll edit it.
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Any update?
Also, an animation importer would be useful right about now... Any plans?
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Thanks for the report. The "Diffuse Texture" is the "Height Map". You can either have a bump map or a height map in the Bump Map Effect PLG. The Normal map in the nodes will be the "Bump Map" and the texture name in the settings will be the Height Map.
About animation support, there's no plans for it at the moment, since I'll mostly be focusing on perfecting the model aspects of the addon.
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Related Issues (20)
- Vertex Alpha support
- Custom normals problem on export HOT 1
- [Question] How to use UV Animation? HOT 2
- Alpha Blend creation does not work HOT 3
- Import error HOT 5
- Export - Cannot Multiply Vertex Colors to Texture HOT 4
- [Question] How to use 2 UV channel
- DragonFF doesn't import the whole map and it only imports the rest as LODs if checked HOT 8
- Cant import dff HOT 2
- The suggestion of adding a 2DFX section from the 2dfxtool utility HOT 2
- Issue with importing GTA III "peds.dff" file
- issue when importing HOT 1
- weight paint issue. HOT 13
- Shape keys not exporting
- Blender 4.1: exporting error "calc_normals_split"
- Changes don't save after export HOT 9
- Problem When Exporting Col File HOT 3
- Lights Material cannot be configured
- Don't work export collision HOT 6
- Item rpGEOMETRILIGHT flag breaks the render HOT 1
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