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Parik27 avatar Parik27 commented on August 11, 2024

Not sure why the KAMS Error occurred though, need more information on that.

About the DFF Viewer errors, it is because the tool doesn't export Bin Mesh PLG data yet, which isn't required for the game, but I guess the tools need it for importing the model. I'm working on including that in the next version of the scripts along with other enhancements including improved Normals export, and duplicate detection.

Thanks for the report.

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MarkHollywood avatar MarkHollywood commented on August 11, 2024

I can’t temporarily say the details of this error, I know that when I import a model in .dff format into 3ds Max, I get an error. I assume that you need to consider yourself Kam's Script.

I hope you will find a solution, because our community is worried about the compatibility of .dff in 3D editors.
@Zarig

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Parik27 avatar Parik27 commented on August 11, 2024

@MarkHollywood Can you check if the model displays correctly in your DFF Viewers in the latest version?

Well, that's not enough information to proceed, I'm afraid. I don't know what you mean by "considering myself Kam's Script".

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MarkHollywood avatar MarkHollywood commented on August 11, 2024

@Zarig
Error in Export Model
Error

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Parik27 avatar Parik27 commented on August 11, 2024

Thank you, @MarkHollywood. I've fixed this in the latest commit.

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MarkHollywood avatar MarkHollywood commented on August 11, 2024

You are already close, but some irregularities and breaks in the model. On the past screen was almost flat surface. On the screen is damaged. @Zarig
xD

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Parik27 avatar Parik27 commented on August 11, 2024

Well, I'm not sure what's wrong there, the model imports fine in Blender even with the "Import Material Split" option checked. 🤷‍♂️

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MarkHollywood avatar MarkHollywood commented on August 11, 2024

You misunderstood me.
I made a model in a blender and exported it through your scripts, but in the program for displaying .dff models, it is distorted, some points are generally far away.
Blender:
bl

KdffGUI:
kd

The screenshots show that the script does not accurately export the model vertices. I hope you fix it. Thanks for your support. @Zarig

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Parik27 avatar Parik27 commented on August 11, 2024

Well it surely does export them properly as they can be imported back just fine, and they look alright ingame too. I'm not sure what causes that in KDFF, and it is indeed a KDFF bug and not a bug with my scripts.

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MarkHollywood avatar MarkHollywood commented on August 11, 2024

True, I bring my apologies. All the same problem in the program itself.
s

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MarkHollywood avatar MarkHollywood commented on August 11, 2024

@Zarig

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