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Recent projects:

2022-2024:

  • Dual Diffusion - A generative diffusion model for music. This is my current project and is in active development.
  • G-Diffuser - A stable diffusion interface focusing on automated workflows, included a discord bot as well. The project is now significantly out-dated. Notably this was the first stable diffusion interface capable of creating smooth infinite zoom videos.

Listed below is a collection of old projects undertaken purely for my personal interest. I did not have the confidence that any of these projects were worth preserving at the time. There may be other versions or unfinished breaking changes in their current state.

Pre-2004:

  • Simple real-time fluid simulation and software renderer (BlitzPlus)
  • Partially functional NES emulator; CPU, PPU, debugger and basic memory mapper. Able to display Zelda title screen and run some homebrew demos without sound (BlitzPlus, 6502 ASM) (https://github.com/parlance-zz/parlance-zz/tree/main/pnes)
  • 8kb "demo" real-time music synth with DSP, offline MIDI conversion tools (C++, OpenGL)
  • Multiplayer Xbox homebrew game (C++ with Xbox SDK / DirectX) (not my video, a user managed to get it running on the Xbox 360 through emulation https://www.youtube.com/watch?v=YwC_8DD_GJg)
  • Unfinished clone of Quake 3 game engine (before the source was public) on Xbox with BSP and MD3 rendering, native Xbox shader compiler from Q3 materials. (C++, XDK / DirectX and shader assembly). At the end of development it was capable of loading and rendering any Q3 map with all Q3 shader features supported; rendering maps in 4x splitscreen with dozens of animated characters at 60 fps on original Xbox. (https://github.com/parlance-zz/parlance-zz/tree/main/projectx)

Post 2004:

While working for a past employer:

  • Conversion tool for Windows Server 2003 scheduled tasks exported binary format to Server 2008 XML format (C++)
  • Windows service for configurable wake-on-LAN proxy / broadcast (C++, WinPCAP)
  • CGI <-> Powershell interface for Microsoft IIS (Powershell)
  • Active Directory, Microsoft Exchange, SCCM, and OOB server management tools with web interface (Powershell)
  • Automated user / student change management tools (Powershell, XML, REST APIs)
  • Dynamically generated web phonebook, integrating Active Directory and Cisco Unified Communications (PHP, SQL, SOAP, Cisco AXL)
  • Key Module programming web app for Cisco Unified Communication environments (PHP, SOAP, AXL)
  • Powershell API and tools for Xerox Docushare (Powershell, SOAP)

Christopher Friesen's Projects

ai4animation icon ai4animation

Bringing Characters to Life with Computer Brains in Unity

diffusers icon diffusers

🤗 Diffusers: State-of-the-art diffusion models for image and audio generation in PyTorch

edm2 icon edm2

Analyzing and Improving the Training Dynamics of Diffusion Models (EDM2)

poisson_flow icon poisson_flow

Code for NeurIPS 2022 Paper, "Poisson Flow Generative Models"

pulse icon pulse

Pre/post-processing utility for generating quantized log-normally-distributed spike-intervals from raw audio, and back again (C++, AVX2)

rave icon rave

Official implementation of the RAVE model: a Realtime Audio Variational autoEncoder

sample-diffusion icon sample-diffusion

A CLI and discord bot for generating audio samples using Harmonai Dance Diffusion models.

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