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parsgamelab's Projects

anyrpgcore icon anyrpgcore

Open source Role Playing Game engine for Unity 3D written in C#.

chartweener icon chartweener

Unity3D - DOTween extensions for tweening TextMeshPro characters

computational-geometry icon computational-geometry

Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, ear clipping, convex hulls, mesh simplification, etc

deform icon deform

A fully-featured deformer system for Unity.

dots-training-samples icon dots-training-samples

Samples designed as exercises to be ported from Unity GameObjects/MonoBehaviours to Unity DOTS.

force-field icon force-field

Project files for our tutorial on how to make a Force Field in Unity using Shader Graph.

gameframework icon gameframework

This is literally a game framework, based on Unity game engine. It encapsulates commonly used game modules during development, and, to a large degree, standardises the process, enhances the development speed and ensures the product quality.

kino icon kino

A collection of custom post processing effects for Unity

lasp icon lasp

Low-latency Audio Signal Processing plugin for Unity

loopscrollrect icon loopscrollrect

These scripts will make your UGUI ScrollRect reusing cells, to improve performance, loading time and draw calls.

messagepipe icon messagepipe

High performance in-memory/distributed messaging pipeline for .NET and Unity.

metamesh icon metamesh

Unity primitive mesh generator as an asset importer

reeseunitydemos icon reeseunitydemos

Unity packages and demos—emphasizing ECS, jobs and the Burst compiler—by me, Reese.

reflex icon reflex

Minimal dependency injection framework for Unity

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