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Lukas Vogl's Projects

acm-2014-solutions icon acm-2014-solutions

All problem statements of the CERC Warsaw 2014 Contest. Solutions coming for the problems - currently only in C++.

compiletimehashedstring icon compiletimehashedstring

Implementation of a compile-time hashed string based in the method presented by Stefan Reinalter in Game Engine Gems 3 "Compile-Time String Hashing in C++"

crystallinebox icon crystallinebox

A rendering engine to research the relatively new Vulkan and D3D12 rendering APIs and other IHV features (Path tracing, NVidia mesh & task shaders).

cvector icon cvector

A custom vector implementation in C++ that can be used as a replacement for std::vector

flippybard icon flippybard

Flippy Bard is a JS / HTML5 Flappy Bird Clone done for an uniseristy assignment (without a Canvas allowed - Booo)

inih icon inih

This is a header only C++ version of inih.

knot icon knot

Collection of development support tooling for game development and other software projects.

kraken icon kraken

Kraken is a tooling helper to manage multiple projects with customizable commands via the system tray.

masterthesis_projectspark icon masterthesis_projectspark

Master thesis about a modular game engine in Rust and how it comapres to C++ peformancewise and ergonomically

mgs-papers icon mgs-papers

Papers I had to write in the MGS course at university

procworld icon procworld

Procedural terrain techdemo using OpenGL and compute shaders

ravenphysics icon ravenphysics

RavenPhysics is a particle engine implementation done during my studies at the UAS Technikum Wien. It was created following the book "Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for your Game" by Ian Millington

rustyspark icon rustyspark

RustySpark is the Rust equivalent to the game engine subsystems of the Spark (C++) project. It shall serve as a research basis to check if Rust can compete with C++ game idioms and techniques.

smithy-systemtrayhelper icon smithy-systemtrayhelper

Smithy is a small system tray application using the WinAPI to automate common tasks configurable by JSON files.

spark-x icon spark-x

Spark-X is a tool used to measure execution time of other executables (used for reliable cross-language benchmarks)

unity-enhancements-workshop icon unity-enhancements-workshop

The workshop "How to not get killed by 1000 paper cuts - Unity enhancements for small teams" is targeted for small teams working with the Unity engine.

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