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pastra98 avatar pastra98 commented on May 27, 2024

Hi, your issue is a little unclear, but I assume it has to do with total_adjusted_species_avg_fitness being 0. Have you checked there yet?

If all your agents have 0 fitness, the selection becomes ineffective. You can circumvent this by assigning a base-rate fitness value of e.g. 1.

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Erickson400 avatar Erickson400 commented on May 27, 2024

That did it, weird, i though it generated agents from the fitness after the simulation, not the default 0 value i set the variable to.

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Erickson400 avatar Erickson400 commented on May 27, 2024

oh, also i was not resetting the environment's settings so it was actually colliding with a kill trigger even though they had no chance of getting fitness.

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