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I love simple and fast code. And to pretend AIs enjoy playing video games as much as I do.

Great programmers write code for humans and computers. Neglect any of those and you will write poor code. For one or the other.

I'm a PhD student in Computer Science at GSSI and a Deep Reinforcement Learning researcher. I always like to try novel approaches and find unusual ways to solve a problem, looking beyond the immediate solutions. As such, some of my results are very very awful. Some others are very very exciting. And I think that's beautiful.

Also - and this is an important warning - don't expect me to create dozens of classes with intricate multi-hierarchy objects. My goal is to write clean, simple, and, of course, fast code. However, I don't see performance as the main target, but rather as the result of treating the computer with care.

I'm usually programming in one of these languages

Julia C/C++ Python ASM LLVM

📄 Latest publications and talks

Paulo Bruno's Projects

learningopencvjs icon learningopencvjs

OpenCV.js tutorials following https://docs.opencv.org/3.4/d5/d10/tutorial_js_root.html

paper-2020-sbgames icon paper-2020-sbgames

Logs and trained models of the paper "Investigating Deep Q-Network Agent Sensibility to Texture Changes on FPS Games" presented at SBGames 2020.

pietree icon pietree

A visualization tool of Decision Trees using d3

quartojl icon quartojl

Julia implementation of the board game Quarto

ufc-compilers icon ufc-compilers

Projects created in the Compilers Course at Federal University of Ceará in 2015

ufc-computergraphics icon ufc-computergraphics

Projects created in the Computer Graphics course at Federal University of Ceará in 2013

ufc-computergraphics2 icon ufc-computergraphics2

Raytracer created in the course of Computer Graphics II at Federal University of Ceará in 2015

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