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View Code? Open in Web Editor NEWRay tracer in one week(end), Rust version
License: MIT License
Ray tracer in one week(end), Rust version
License: MIT License
With triangle support it would be possible to load scenes from 3D models ๐ต
Try to implement procedural displacement mapping.
Instead of trigonometric operations use something like this: http://www.pbr-book.org/3ed-2018/Texture/Solid_and_Procedural_Texturing.html#fragment-Checkerboard2DTexturePublicMethods-1
Current approach with MovingSphere is a no-go, it scales badly, need wrapper for properties (location, rotation, scale, maybe texture?), that receives object and interpolation function.
To simplify optimization -- add benchmarks after refactoring.
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