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PawPawDH's Projects

02_bullcowgame icon 02_bullcowgame

A simple word game designed to teach the basics of C++ and project / solution management.

assimp icon assimp

Official Open Asset Import Library Repository. Loads 40+ 3D file formats into one unified and clean data structure.

d3d12book icon d3d12book

Sample code for the book "Introduction to 3D Game Programming with DirectX 12"

directx-graphics-samples icon directx-graphics-samples

This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.

directxtk12 icon directxtk12

The DirectX Tool Kit (aka DirectXTK12) is a collection of helper classes for writing DirectX 12 code in C++

fpssample icon fpssample

A first person multiplayer shooter example project in Unity

fx11 icon fx11

Effects for Direct3D 11 (FX11) is a management runtime for authoring HLSL shaders, render state, and runtime variables together.

inf4300 icon inf4300

Example code for the course INF4300 (Digital Image Analysis) taught at the University of Oslo

introtodxr icon introtodxr

A barebones sample application to get you jump started with DirectX Raytracing (DXR)!

pbrt-v2 icon pbrt-v2

Source code for the version of pbrt described in the second edition of "Physically Based Rendering"

pbrt-v3 icon pbrt-v3

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

renderdoc icon renderdoc

RenderDoc is a stand-alone graphics debugging tool.

ue4shaderplugindemo icon ue4shaderplugindemo

A tutorial project that shows how to implement HLSL Pixel and Compute shaders in UE4

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