Peter Nilsson's Projects
File watcher in c++
Fission is a physics engine I'm developing for use in the Fusion Game Engine. I'm mainly working on Fission to get a better understanding of game physics, and how physics engines work internally.
Fusion is a game engine written in C++ that I'm mainly working on as a hobby project, when I'm not working at my day job (where I'm also working on an engine).
A header-only C++ library used in the Fusion engine for functionality not added by the STL
gitf is a command line tool that aims to improve the commit workflow of git by allowing you to author multiple commits at a time
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
Immediate mode 3D gizmo for scene editing and other controls based on Dear Imgui
A multi core friendly rigid body physics and collision detection library, written in C++, suitable for games and VR applications.
Premake
VS Code workspace generator for premake