Related Issues (20)
- [Behaviour] Herbivore animals should be able to eat baby trees
- [UI] By clicking an entity, you can see more information about them in the UI
- HeightmapData.cs::isValidPosition -> Add functionality for animals and food
- Food is not deleted
- Use singleton design pattern for all the classes where it makes sense
- Newborns are spawned with an adult size
- UI should be able to resize correctly for any screen resolution
- [UI] State icons in the UI are not completely transparent, but they should be
- By clicking on an animal, the camera follows it
- Prepare power point
- Finish documentation
- [UI] Canvas billboard should look at the camera
- Animation controller and animations for all the animals
- The animal "Longhorn" is much bigger in size than wolves and sheep
- Camera should not be able to go under the terrain or outside the world limits
- [UI] Graph should display amount of entities divided by animal species
- [Object pooling] Initialize all the gameObjects at start to fill the pools
- Use animations only when the animals are visible by the camera
- [UI] Add baby and pregnant icons to display better the animal state
- Animals with Walking state don't move
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