Comments (6)
Good idea!
from mtg-emblems.
The 'difficulty' rating is kind of implemented in that there is now a field called 'difficulty' in embleme_list.coffee. I've added it in 2f4f229, we now just have to really set the 'difficulty'.
I propose the following legend:
0 - easy
1 - normal
2 - hard
3 - Uber
from mtg-emblems.
Legend sounds good, but by what criteria are we differentiating?
from mtg-emblems.
Potency of the emblems. Emblems that can turn the game in one turn should at least be hard, for example. Emblems that are only stalling would be easy.
from mtg-emblems.
Should we maybe initially set all difficulties to (for example) -1 for "not yet rated"?
...or, actually, just define 0 as "not yet rated" and make the difficulties 1 to 4.
from mtg-emblems.
I guess defining 0 as "not yet rated" is easier. So new legend:
0 - not yet rated
1 - easy
2 - normal
3 - hard
4 - Uber
from mtg-emblems.
Related Issues (20)
- Removing confusing emblem HOT 1
- show number of emblems in database
- number of emblems missing? HOT 2
- New emblems HOT 5
- Make "online multiplayer" version HOT 4
- Write text in brackets in italics HOT 3
- Newline interpreted like a space
- Ability to create multiplayer games from Main page
- No dividing line between automatically pulled emblems
- Sync metadata for each game
- Just sync shuffling seed, recreate game from there
- Add planeswalker ability arrows to supported sprites.
- Support for gamemodes
- Write formal rules for the gamemode HOT 4
- White borders around images HOT 6
- Emblem count in the app is German HOT 1
- "{C}" is now the colorless mana symbol HOT 1
- Upgrade versions of used packages
- Kaladesh Energy Counter
- Random values for in emblems
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from mtg-emblems.