Comments (1)
hi @mrjamie9999,
As the plugin uses the existing mouse time display tooltip provided by the core player, it will do nothing in scenarios where the core player does not add time tooltips. This is the case on mobile devices, see:
videojs/video.js#4185
The plugin should be working on mobile devices when you patch your video.js to revert that change or make it less restrictive:
videojs/video.js@e4c71a7
from videojs-sprite-thumbnails.
Related Issues (20)
- Dynamic sources HOT 3
- Optionally use NetworkInformation to disable sprite loading over slow connections
- Ensure loading of sprite image does not interfere with playback
- TypeError: player.spriteThumbnails is not a function
- Unable to get Plugin to execute HOT 2
- Plugin does not respect videojs.Vhs.xhr.beforeRequest HOT 3
- Strange behavior when "&" is part of sprite URL HOT 1
- Thumbnail does not appear under chrome HOT 3
- Thumbnail not appear on Control Bar HOT 13
- TypeError: Class constructor Plugin cannot be invoked without 'new' HOT 6
- Can't get thumbnails to show HOT 2
- time tooltip out of bounds on the right of player HOT 2
- Is it possible to set the interval dynamically? HOT 3
- The plugin loads successfully but the thumbnail is not displayed HOT 7
- feat: load sprite images on demand
- feat: support multiple sprites and individual thumbnails HOT 1
- Refactor and improve verification of component tree
- ES6 Import videojs-sprite-thumbnails in TS React app HOT 1
- Latest version (2.2.0) not working in Safari and Firefox HOT 2
- Recommended method for creating sprite image HOT 1
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from videojs-sprite-thumbnails.