Comments (4)
I'm unsure what you mean by that? Replacements in the title of the view?
from inventorygui.
Yeah
from inventorygui.
Well I have been simply replacing them when creating the InventoryGui object if I wanted the GUI to be different per player. (Per player elements were an afterthought too, re-using GUIs that are different per player wasn't really the goal)
from inventorygui.
I have to create multilingual inventory (with other title for every language) so I guess I will just create map with inventory for every language and use it.
from inventorygui.
Related Issues (20)
- GuiStorageElement setStoreAction HOT 3
- Latest version caused bugs HOT 2
- Update Dynamic Element caused items to flickering HOT 3
- Version Compatiblity HOT 1
- Going back GUIs should redraw them to update state HOT 1
- Async ItemStack update HOT 1
- CalculatePageAmount HOT 8
- Allow item numbers to be less than 1 HOT 4
- License HOT 1
- GuiStateElement synced across multiple players HOT 2
- Change page error HOT 1
- Allow setting lore without setting display name
- Double clicking registers 3 clicks instead of 2 HOT 4
- error :( HOT 5
- getPageAmount doesn't return the correct amount of pages HOT 2
- Option to not allow the GUI to be closed HOT 3
- Left / right click check HOT 3
- Pagination elements : ItemStack amount
- Make Folia compatible and thread-safe
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from inventorygui.