Comments (1)
This is because FVoxelMaterial was a do-it-all material storage. In 2.0 this limitation will be gone, and you'll be able to have material indices of any bit width
from voxelplugin.
Related Issues (20)
- Popup does not appear when adding a landscape material to a VoxelLandscapeMaterialCollection
- [Feature request] Change the Collision Distance per spawner
- Toggle voxel world shadows
- [Feature Request] Debug tool to show coordinates of the voxel we're looking at
- Terrain Tools do not work with multiple viewports open
- Incompatibility of UVoxelProjectionTools::FindProjectionVoxels() with customised collision profile for the VoxelWorld. HOT 1
- CPP generated graph crashes when changing parameters at runtime if its not set as class instead of the graph object.
- Voxel Plugin 2.0. Texture compression requires User Interface 2D
- Voxel Plugin 2.0. Null MaterialParam texture should warn
- Problem with rebuild on mac HOT 2
- DrawDebugIntBox Blueprint node draws with an offset for cubic voxel worlds HOT 2
- [Fix] Linux (21.04) Building Issue
- Multiplayer Collision Replication Issue HOT 2
- [Feature Requests] Can I get the Get world locations of all cubes I destory in cubes world?
- Building on MacOS 12.1 Compilation Error with UE 5.1 HOT 2
- Build Voxel Pro for UE5 Fails HOT 7
- voxel for UE5.0.2?? HOT 1
- 27
- Unhandled Exception: EXCEPTION_ACCESS_VIOLATION writing address 0x0000000000000000
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from voxelplugin.