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A standalone, pure JavaScript implementation of the Mersenne Twister pseudo random number generator. Compatible with Node.js, requirejs and browser environments. Packages are available for npm, Jam and Bower.

License: Other

JavaScript 100.00%

mersennetwister's People

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kdbanman avatar pigulla avatar salvatoret avatar sibartlett avatar vasiliy0s avatar

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mersennetwister's Issues

Math.random() consistency.

It would be useful if the MersenneTwister had a .random() method that was compliant with the Math.random() return interval, [0:1[, and resolution, 32 bit.

This is useful for debugging code that uses Math.random() calls, because it makes the behavior predictable. Other uses might be possible, but here's the usage pattern I envision:

var randomBoolean = function (rng) // rng: an *optional* random number generator
{
    // Determine if a random number generator with .random() method was passed.
    // Subsequent rng.random() calls will be Math.random() if no rng was passed.
    if (rng === undefined || typeof rng.random !== 'function') rng = Math;

    return rng.random() >= 0.5;     // return random boolean value
}

var mt = new MersenneTwister(123);
while (randomBoolean(mt))   // use seeded generator mt
{
    console.log('this will be printed twice on every execution');
}

while (randomBoolean())     // use default Math.random()
{
    console.log('nondeterministic execution');
}

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