Comments (6)
I released v0.2.1 which includes TS definitions developed by @zOadT. Props to him for the amazing job that he did!
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I started writing a definition File over there. It's currently a mess because all methods are exposed, so it would be great if some Box2d expert can tell me which methods are private.
from planck.js.
@zOadT This is great, thanks for your hard work! Are you interested to add it to planck.js project, so that we can maintain and upgrade it with the project?
from planck.js.
Of course! Just give me some time to get it ready over the next weeks.
from planck.js.
You could contribute to the project by making one yourself, @rendaw
from planck.js.
Great idea, but I doubt that I would be able to do that anytime soon.
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Related Issues (20)
- When will version 1 be released? HOT 5
- Feature Request: Implementation of b2Draw, SetDebugDraw and DebugDraw HOT 7
- Changing a circle collider's friction doesn't make it roll slower HOT 1
- Feature Request: Add the ESM button to jsDelivr
- How to change a collider's center? HOT 5
- Why does displacement cause multiple begin and end contact events? HOT 6
- Typo in the Wiki HOT 4
- setActive(true) throwing error in v1 beta 8
- ERROR changing a collider's mass cancels its linearVelocity HOT 5
- planck's npm package is quite large HOT 8
- World step error HOT 12
- possible testOverlap bug HOT 2
- Undefined Reading "x" error HOT 5
- Raycasts phasing through walls HOT 6
- clarification on the determinism limitation from docs HOT 1
- pointers on how to network planck HOT 8
- inconsistent Vec2 construction throughout examples
- DistanceJoint `getReactionForce` function not working HOT 4
- Script tag: Uncaught TypeError: t is null HOT 2
- Cannot read properties of undefined (reading "x") HOT 3
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