Comments (6)
PK's rebalancing is not a repo mod; support will have to be done on that end. The last commit was three years ago, though; you may have Issuesโข getting a fix applied to the mod.
I'm stupid and didn't notice that we're at PK's Rebalance. ๐
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PK's rebalancing is not a repo mod; support will have to be done on that end. The last commit was three years ago, though; you may have Issuesโข getting a fix applied to the mod.
Already found and fixed the issue. Apparently, the mod was overwriting some of the Labrador mutt's info. I just changed the id of the entry in the mod's file, thus making none of it applicable to anything that would actually show up in-game.
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๐ I ran into a problem, though. I can't run the mod in 0.F -- it throws errors and refuses to proceed. You may not be able to update your game while retaining this mod in your load order without extensive retooling.
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I ran into a problem, though. I can't run the mod in 0.F -- it throws errors and refuses to proceed. You may not be able to update your game while retaining this mod in your load order without extensive retooling.
Eh, I don't really plan on updating until the next stable version comes out. Still, good to know. I'll keep this in mind if any further problems show up. Thank you!
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I ran into a problem, though. I can't run the mod in 0.F -- it throws errors and refuses to proceed. You may not be able to update your game while retaining this mod in your load order without extensive retooling.
Eh, I don't really plan on updating until the next stable version comes out. Still, good to know. I'll keep this in mind if any further problems show up. Thank you!
Oh, 0.F is the latest stable (came out a few days ago). Unless you already knew that and were talking about whenever 0.G comes out, in which case I'm stupid.
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I ran into a problem, though. I can't run the mod in 0.F -- it throws errors and refuses to proceed. You may not be able to update your game while retaining this mod in your load order without extensive retooling.
Eh, I don't really plan on updating until the next stable version comes out. Still, good to know. I'll keep this in mind if any further problems show up. Thank you!
Oh, 0.F is the latest stable. Unless you already knew that and were talking about whenever 0.G comes out, in which case I'm stupid.
Huh. I was assuming you were talking about trying the mod in an experimental version, rather than the stable version, since I had already specified in the previous issue that I was using 0.F.
Also, don't think any less of yourself for making that assumption of your own. I probably would have done the same, if the roles were reversed. Especially given how much I've been dissociating lately, along with the other various symptoms that have been cropping up... Granted, that's more a conversation for my therapist and psychiatrist, and possibly a neurologist as well, than it is for GitHub.
...
... Anyway, thank you for your help.
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Related Issues (20)
- Due to the changes how braziers work HOT 1
- [Build 6875] Issue "park_radius" HOT 2
- [Build 6971] Error on creating character HOT 3
- Hotfix patch for 5.6.4c HOT 4
- Bees,wasps and mosquitoes are too deadlly HOT 4
- Tough zombie, monster_mon_ant and monster_mon_ant_larvae have both into and into_group defined : Bug HOT 1
- Zombies revive through No Revive mod HOT 2
- 410 shot conflicts with vanilla realguns mod.
- Typo in fungus.json HOT 1
- Warped In Scenario: Start Location Warp Zone throws error HOT 4
- Android Version Of CDDA HOT 1
- Android Version Of CDDA
- Problem creating a character HOT 5
- New error after fixing regional_settings.json HOT 1
- crash in character generation HOT 2
- thanks for doing this
- #7904 broke PK HOT 2
- Error HOT 1
- BN version?
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