Comments (3)
This should be quite easy to do right now. It may happen sooner than you think...
from hematite.
I can do this once I'm done with #260.
If I'm understanding correctly, the first part works already e.g. hematite Test
loads the map named Test from the minecraftdir. It doesn't copy the save though (is that necessary?)
The second part does sound like a good idea, though I think it should require an argument or an invalid world to be given as its a convention for no-arguments to print usage.
Example:
$ hematite --list-worlds
./Test
./Test2
~/.minecraft/saves/Test3
$ hematite Test4
No save `Test4` found. These saves were found:
./Test
./Test2
~/.minecraft/saves/Test3
from hematite.
I'll do this once I'm done with #203
from hematite.
Related Issues (20)
- Ship replacement assets HOT 7
- Rename package to "hematite-client" HOT 2
- "No such file or directory" when trying to run HOT 1
- Fix wildcard dependencies
- Relicense under dual MIT/Apache-2.0 HOT 18
- Add automated benchmarks
- stale directions for SDL2 dependency on Windows HOT 6
- Performance Regression: Glutin on Linux HOT 1
- Unable to load any world on Linux HOT 11
- How to develop it? HOT 10
- Unable to load world on mac
- Support MC advancements
- unable to run on ubuntu 18.04 x64 HOT 2
- Only a fraction of the window space is used
- Project status HOT 1
- Adding a default save to the repository
- 128 bit chunk positions
- Crashes instantly HOT 1
- Base code systems on this Minecraft C# clean-room reimplementation HOT 1
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from hematite.