Comments (2)
It's because vsync is disabled, which makes the game run at 5000 fps.
From now on(cbbcf50) vsync is enabled by default.
But you still need to change it on your own in the settings. You can find it under Opções/Gráficos/Vertical Synchronization
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Related Issues (20)
- Allow players to join without getting invited, when the host has a publicly visible IP address
- Standalone server
- Calculate time to break a block from tool properties in survival and add a block breaking animation.
- Increase fog range depending on render distance, or add a way to configure it.
- Handle item drops on the server side.
- Draw item drops with correct lighting.
- Add a system to handle status effects on the player and other entities.
- Integrate the chisel into the tool crafting system.
- Reduce console spam shortly after disconnecting
- buckets to handle fluids in survival
- Prevent placing blocks inside of other entities, such as other players.
- Draw a thicker selection border/box to make it more visible.
- Handle out of memory by freeing memory from the caches
- Improve performance of getting a biome column
- React to disconnects on the client side by closing the world and returning to the menu.
- Noisy terrain, possible rounding issues on heightmap interpolation
- Opening the inventory crafting menu without any ingredients shows a degenerate window.
- Item drop rendering is broken HOT 1
- Running over a 1-block gap will cause a strange "hop"
- item drops don't appear to get their positions updated on the client side.
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