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Comments (6)

bigtimebuddy avatar bigtimebuddy commented on May 8, 2024

I don't know what you mean. Can you try explaining or showing?

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finscn avatar finscn commented on May 8, 2024

The shape of shockwave is not always a circle.

2017-10-12 7 00 25

2017-10-12 7 00 18

Only When the canvas is a square , The shape of shockwave is circle.

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bigtimebuddy avatar bigtimebuddy commented on May 8, 2024

I believe that's intentional.

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finscn avatar finscn commented on May 8, 2024

Why ?
in the real game, what ever the game resolution ( 4:3 or 16:9 ) , the shockwave should always be a circle.

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finscn avatar finscn commented on May 8, 2024

@bigtimebuddy . in filter , I use this code for computing the distance of a texture-point and center :
(uCenter use viewport coord, the unit is pixel )

    vec2 center = uCenter.xy / filterArea.xy;
    vec2 dir = vec2(center - vTextureCoord);
    float dist = length(vec2(dir.x, dir.y * filterArea.y / filterArea.x));

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finscn avatar finscn commented on May 8, 2024

done with #95

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