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ivanpopelyshev avatar ivanpopelyshev commented on May 5, 2024

We need MSAA framebuffers to fix that, they exist only in webgl2

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jazzyjeff5 avatar jazzyjeff5 commented on May 5, 2024

Shame, are there any workarounds available? Unfortunately this may be a dealbreaker for my project :(

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ivanpopelyshev avatar ivanpopelyshev commented on May 5, 2024

Graphics has method generateCanvasTexture() . If you dont change that figure in runtime you may use sprites with generated textures instead. Dont forget to use getLocalBounds to know the offset for a sprite, calculate anchor based on it.

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jazzyjeff5 avatar jazzyjeff5 commented on May 5, 2024

Interesting, I wont be changing the shape itself but I will be rotating and translating it, is that ok?

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