Comments (2)
i would try bumping to v8 - thous should run static content much faster!
from pixijs.
couple of other approaches:
- render the view to a texture - and if nothing moves, just keep re rendering the texture to the viewer.
- add culling so you only render what you see
hope that helps!
from pixijs.
Related Issues (20)
- V8 Bug! HOT 2
- Bug: Pixi 7 errors: Argument of type '...' is not assignable to parameter of type 'DisplayObject' HOT 9
- Bug: Remove filter again (container.filters = null) throws error
- Bug: getLocalBounds doesn't return correct values after removing a child HOT 1
- Bug: Pixi 8 - WebGL: INVALID_ENUM: activeTexture: texture unit out of range
- Bug: GL_INVALID_FRAMEBUFFER_OPERATION: Framebuffer is incomplete: Attachment has zero size HOT 1
- Feature request: Drag events HOT 1
- Bug: Can't `await` `Application.init` from top level if bundled using vite HOT 2
- Feature Request: Is it possible to split a texture after exceeding the maximum texture size? HOT 1
- Bug: V8 graphics tint applied in a weird way HOT 3
- Bug: V8 MSDF text rendering quality HOT 1
- Bug: npm run build: error TS2503: Cannot find namespace 'PixiMixins'
- Bug: Error: Unable to auto-detect a suitable renderer. HOT 1
- Bug: too many active WebGL contexts on this page Safari HOT 1
- Bug: use round cap,blendmode not work
- Bug: Error occurs when uninstalling a bitmap font with characters containing a space
- Bug: When Application is proxied by Vue 3(ref), an error occurs when rendering graphics
- Bug: about PIXI.Assets:imageResource can not loaded as canvasSource in ios v14.5,perhaps some old ios version
- Feature-Request: V8 support sub-Textures when creating BitmapFont objects HOT 4
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