Comments (7)
Hi gunta,
I absolutely agree that pixi.js needs to work on default android handsets. I know there is an issue with run pixi run that causes the textures to be oddly resized, fortunately I'm pretty sure this is a game specific issue (I plan on looking into the cause just in case)
I have tested our later creations in the default android browser and they seem to run ok. If you could confirm for me that would be ace:
http://www.theleisuresociety.co.uk/fightforeveryone/
http://flashvhtml.com/
thanks!
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Just tested the leisure society game on my Nexus S running Android 4.1.2 and it all works fine including sound. It didn't fill the screen but I don't think it was supposed to.
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Good to hear, thanks for testing @Harissa!
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I'm making an Android Test Farm right now and I have more than 20 android devices... As soon as I finish this project I'm going to test it ;)
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@gunta you legend 👍
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I saw the issue you mentioned on RunPixieRun, but I was unable to reproduce it on any of the other examples or games. I suspect it has something to do with the game itself and not pixijs. If we encounter this issue again (or you get your test farm up) feel free to reopen this issue with new info.
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This thread has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.
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Related Issues (20)
- Bug: PIXI.Graphics method lineTo at later call different
- Bug: Argument of type 'Sprite' is not assignable to parameter of type 'DisplayObject'. HOT 4
- Bug: http://gametest.mobi/pixi/morph is down HOT 2
- Bug: Stutter in basic animation on various browsers and OS HOT 1
- Save and load the current state of the application
- Bug: Graphics scaling and adding filters, display abnormal
- Bug:
- Bug: Unexpected behaviour of alpha on Graphics HOT 1
- Bug: [v8 regression] cannot do many `moveTo`/`lineTo` HOT 13
- Bug: API Documentation URLs Leading to 403 Errors HOT 3
- Bug: BitmapText color
- Bug: app.renderer.extract.base64 doesn't apply tint HOT 1
- Feature Request: Allow GraphicsContext.poly to accept PointData[] HOT 1
- Bug: Assigning filters after initial assignment is busted without invalidating
- Bug [v8 migration]: utils.clearTextureCache() no longer exist HOT 2
- Bug: [v8 regression] Graphics Mask doesn't always update when clearing and redrawing HOT 2
- Feature Request: Support for bundle tree on AssetsManifest
- Virus detected when I try to download PixiJS HOT 2
- Bug: [v8] Missing information on Migration guide for v8 or in the Blog post of v8 HOT 3
- Bug: [v8] Rollup export build error after upgrade to v8 - working on v7 HOT 4
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