Comments (14)
Hi,
have you managed to produce this bug?
Any idea, news or something?
Do you think it's related to the "not published" state, and so will disappear once published?
Thanks
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Hi,
could someone please at least reply, either telling me it's not a bug (or is?), or if you cannot produce it on your side?
Thanks
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@dakikifr - You confirmed that the Achievements have an XP value in the play console? I'll build a sample and try to reproduce it.
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Hi,
yes I do confirm, since it's working fine on the Android version (exact same build... except arch of course^^)
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thanks for confirming the obvious :) I am building the samples today.
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If you need any more information, please ask :p
Since I posted this a long time ago, I didn't try with the latest version yet. I'll try today, but I have a much more important issue (that I just posted) using the RealtimeMultiplayer APIs.
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ok - just to confirm, you are writing c++ for iOS? or is it objective C?
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It's C++ yes (same code for android/iOS).
PS: I'm building against 1.4.1 right now
PPS: Sorry to confirm I still have the bug with the latest SDK version (1.4.1)
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Thanks - We'll take a look
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Great, but I'd rather have critical issue #3 being looked at in priority over this one :)
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ok :)
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Hi,
Have you got a chance to look at the other issue?
At least to tell me if you managed to reproduce it or if you need more information, or if you don't think it's critical?
Anything :)
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Confirming that your guess (Apr. 24 post) is precisely the underlying issue here. It ends up being unrelated to the client SDK-- if you take a look at the HTTP responses, the server returns 0XP for all achievements from a linked app in the "unpublished" state. So once published, this issue should no longer reproduce.
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Good to know.
I'm closing the issue but I can't validate it's true because I dropped gpg support for my game, since the critical networking issue (#3) I submitted 5 months ago has not been fixed (nor acknowledged even it's easy to reproduce with the informations I provided).
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Related Issues (9)
- Failure on signing in on real device HOT 1
- Duplicate symbols between GoogleOpenSource framework and GTMOAuth2 lib
- Realtime messaging not working properly HOT 5
- Setting allow_automatch as false for ShowPlayerSelectUI function won't disable automatch.
- Get started (sign in) question? HOT 3
- Question about ShowPlayerSelectUI() showing no friend HOT 3
- iOS Google Play Games apps will be rejected during review
- Undefined symbols for architecture: on Xcode 8.0/Sierra 10.12
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