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dakikifr avatar dakikifr commented on June 20, 2024

Hi,

have you managed to produce this bug?
Any idea, news or something?
Do you think it's related to the "not published" state, and so will disappear once published?
Thanks

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dakikifr avatar dakikifr commented on June 20, 2024

Hi,

could someone please at least reply, either telling me it's not a bug (or is?), or if you cannot produce it on your side?
Thanks

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claywilkinson avatar claywilkinson commented on June 20, 2024

@dakikifr - You confirmed that the Achievements have an XP value in the play console? I'll build a sample and try to reproduce it.

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dakikifr avatar dakikifr commented on June 20, 2024

Hi,

yes I do confirm, since it's working fine on the Android version (exact same build... except arch of course^^)

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claywilkinson avatar claywilkinson commented on June 20, 2024

thanks for confirming the obvious :) I am building the samples today.

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dakikifr avatar dakikifr commented on June 20, 2024

If you need any more information, please ask :p
Since I posted this a long time ago, I didn't try with the latest version yet. I'll try today, but I have a much more important issue (that I just posted) using the RealtimeMultiplayer APIs.

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claywilkinson avatar claywilkinson commented on June 20, 2024

ok - just to confirm, you are writing c++ for iOS? or is it objective C?

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dakikifr avatar dakikifr commented on June 20, 2024

It's C++ yes (same code for android/iOS).

PS: I'm building against 1.4.1 right now
PPS: Sorry to confirm I still have the bug with the latest SDK version (1.4.1)

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claywilkinson avatar claywilkinson commented on June 20, 2024

Thanks - We'll take a look

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dakikifr avatar dakikifr commented on June 20, 2024

Great, but I'd rather have critical issue #3 being looked at in priority over this one :)

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claywilkinson avatar claywilkinson commented on June 20, 2024

ok :)

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dakikifr avatar dakikifr commented on June 20, 2024

Hi,

Have you got a chance to look at the other issue?
At least to tell me if you managed to reproduce it or if you need more information, or if you don't think it's critical?
Anything :)

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tyrmullen avatar tyrmullen commented on June 20, 2024

Confirming that your guess (Apr. 24 post) is precisely the underlying issue here. It ends up being unrelated to the client SDK-- if you take a look at the HTTP responses, the server returns 0XP for all achievements from a linked app in the "unpublished" state. So once published, this issue should no longer reproduce.

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dakikifr avatar dakikifr commented on June 20, 2024

Good to know.
I'm closing the issue but I can't validate it's true because I dropped gpg support for my game, since the critical networking issue (#3) I submitted 5 months ago has not been fixed (nor acknowledged even it's easy to reproduce with the informations I provided).

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