Comments (2)
Mostly done with a per-thread PawnTable
inside of pleco
. Right now, its staged in the Beta-Branch. All it does is keeps track of the current state of the pawn structure, and provides a score for the current structure. Also allows for king position evaluation from the pawn structure.
Though, I currently don't know if it should be moved to pleco_engine
.
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Completed with #86 ! Wahoo!
from pleco.
Related Issues (20)
- Release pleco 0.1.2 with binary
- End-Game Tablebases / Specialized Evaluation HOT 1
- `Board::get_piece_locations()` causes stack overflow HOT 5
- Unable to compile with Rust nightly HOT 4
- Move generator benchmarks HOT 1
- Give speed comparisons vs Stockfish HOT 1
- can't compile E0554 HOT 2
- Reduce unsafe code
- Engine doesn't work in Arena HOT 1
- Doesn't Compile due to const_fn feature having been removed HOT 2
- 🚨 IMPORTANT 🚨 This project isn't maintained anymore, please use the fork Tanton instead HOT 1
- How to estimate a Bitmove with pleco::bots HOT 4
- Midgame centipawn conversion is off HOT 1
- Question about the license HOT 1
- Publish latest crates for pleco and pleco_engine?
- Its me or the engine is weak? HOT 1
- How to generate the best possible moves from a given board?
- Concerns about this crate
- Perft failing -- Move Generation issues
- Switch to Criterion for Benchmarking. HOT 2
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