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sjhennion avatar sjhennion commented on July 20, 2024 1

@gustavottc I had gone through everything in the first link, and it was the example project I was trying to get working. I only modified AdMob.api because I was trying to debug my issue.

Your apk does work for me, so I'm going to go through everything again just to make sure I didn't miss a step.

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sjhennion avatar sjhennion commented on July 20, 2024 1

@gustavottc Got it working. Pulled the latest down from the repo, went through the configuration steps again. One thing I definitely had wrong was I was using the App Unit Id rather than the App Id, although it's very possible I had something else incorrect as well, but it's working now!

Thanks for the help, liking what I'm seeing so far here!

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gumaciel avatar gumaciel commented on July 20, 2024

Hi, have you did this all of this? https://github.com/Poing-Studios/Godot-AdMob-Android-iOS#android-v322

Can you try to run on the example project? https://github.com/Poing-Studios/Godot-AdMob-Android-iOS/tree/master/example

If the example works, then probably you are missing something, if not, please send a print of your "android/plugins" folder, and the export project for Android

And you don't need to change the AdMob.api, you just need to place inside your game project and configure

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gumaciel avatar gumaciel commented on July 20, 2024

@sjhennion try to run this .apk on your phone: https://github.com/Poing-Studios/Godot-AdMob-Android-iOS/suites/1748872768/artifacts/33235047, please let me know if will work (if download doesn't start, then open the link on another tab)

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gumaciel avatar gumaciel commented on July 20, 2024

@sjhennion great news, if you think theres something to improve on the repository please let me know, and please give a star to our repository! thanks for using

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