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Comments (9)

anisc avatar anisc commented on July 20, 2024 1

I'm going to delete everything and start from a clean slate, will get back to you tomorrow but I did try both library tho. thank you for getting back to me

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gumaciel avatar gumaciel commented on July 20, 2024

Hi, thank you for create the issue, please try with this version of GoogleMobileAdsSDK: https://github.com/Poing-Studios/Godot-AdMob-Android-iOS/releases/download/iOS_v3.0%2B/googlemobileadssdkios.zip

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gumaciel avatar gumaciel commented on July 20, 2024

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gumaciel avatar gumaciel commented on July 20, 2024

@anisc i'm waiting for Godot 3.4 versions release to update the master branch, until this you need to do these things i said above this message

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gumaciel avatar gumaciel commented on July 20, 2024

@anisc Ok, if this didn't solve please tell me

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anisc avatar anisc commented on July 20, 2024

@gustavottc successfully built using the googlemobileadssdkios.zip you sent. thank you for your help
but it seems that only test ads work. I will try to make it work but that's a different issue.

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gumaciel avatar gumaciel commented on July 20, 2024

Awesome!

The real ads only appear if you add the app on AdMob, here: https://support.google.com/admob/answer/9989980?hl=en

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anisc avatar anisc commented on July 20, 2024

I was using Shin-NiL plugin, it works great on android, but because I want to publish the app on ios too I'm switching to this one.

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gumaciel avatar gumaciel commented on July 20, 2024

Only iOS have this issue, Android will work fine without add the app on AdMob website.

To fix this you need to publish your game to App Store and wait to appear to add, it can take some days.

I strong recommend you to use only one Plugin, using two plugin to the same thing it's not recommended.

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