Comments (1)
Hello @Felipe634 , please read this tutorial according with your system:
Android: https://github.com/Poing-Studios/Godot-AdMob-Android-iOS#android-v322
iOS: https://github.com/Poing-Studios/Godot-AdMob-Android-iOS#ios-v33
You should first do this step i mentioned above, this is the Plugin of AdMob for Godot. Without this AdMob will never appear for you game.
These plugins have public functions that can be called on Godot, we already created an API
to help you to use the functions of the Plugin, to install go here:
https://github.com/Poing-Studios/Godot-AdMob-Android-iOS#installation
The API
is already configured to appear test ads, so if you did these two steps, then the plugin will work fine.
Here is how you can use the API: https://github.com/Poing-Studios/Godot-AdMob-Android-iOS/wiki/AdMob-API#usage
e.g.: if you want to show banner just do that on any script of your code:
MobileAds.load_banner()
do I need to do anything with the debug.a and release.a files?
The .gdap
file is configured to use the release.a
file, but you can change to debug.a
to do a better testing, but generally you won't need to do that.
Btw i will convert this issue to discussion due is a doubt.
from godot-admob-android.
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from godot-admob-android.