Comments (2)
This would also allow devs to create their own abstracts around the config, like bundles of options that always go together could be created with one function call
from oneconfig.
Another downside i can think of is someone relying too much on oneconfigs internal structure, but that can be avoided with strong encapsulation and a stable API
from oneconfig.
Related Issues (20)
- Multi choice settings HOT 3
- Events on value change HOT 1
- Make `NanoVGHelper#drawImage` prepend "/" to images HOT 1
- Support for large amount of categories HOT 1
- NanoVG dies if drawn on any frame buffer without a stencil buffer HOT 1
- `TextRenderer.drawBorderedText` does weird stuff with coloring
- ChatTriggers breaks OneConfig Vigilance support HOT 1
- Crash on OpenJ9-based JVMs HOT 5
- Getting banned when trying to join the discord
- Clarify License terms outside the LICENSE file HOT 1
- Icon on ign HOT 3
- Notifications do not animate on first notification HOT 3
- The screen goes all white when I open the config menu HOT 1
- Pojav does not work with OneConfig NanoVG HOT 1
- OneKeybind NONE HOT 2
- Minecraft formatting codes are treated as regular text
- Switch your CoC to NCoC HOT 10
- Pojav compatibility HOT 3
- Trying to use any anti-aliasing on anything breaks the UI HOT 2
- Hud Border bug HOT 1
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from oneconfig.