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WatIsDeze avatar WatIsDeze commented on May 29, 2024

I've most likely fixed this during the 60hz and/or bsp work because it got in my way. So, if it never shows up again, I guess it has been resolved after all. Hence: "Awaiting Validation"

from polyhedron-engine.

WatIsDeze avatar WatIsDeze commented on May 29, 2024

Definitely needs a recheck back in time to see where things broke up. Could be the entity implementations themselves, or, the stepmove implementation in general. Whichever the case is, some of the misc_servermodels like to fly up... some misc_exploboxes like to.. hang in air and start velocity into any direction a blaster bolt hits them... it's funny how they bounce against each other too but .... Not what we want !

Second of all, I want the ability to have them be shoved off a ledge, note to ABILITY, so it should be optionable.

from polyhedron-engine.

WatIsDeze avatar WatIsDeze commented on May 29, 2024

Quite far in progress now. This issue ended up being best resolved by a slightly different API approach. Not an entire rewrite was required or anything, but it has to be done carefully and is a bit time consuming so far.

The advantages however are is that we can also now have entities who take up no slot in the entity array. This should present interesting features. General usage and access for what we have so far is looking a lot better too.

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