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Book list of computational geometry and computer graphics 计算几何和计算机图形学必读书单与经典书籍(附下载链接)

book-list-of-computational-geometry-and-computer-graphics's Introduction

[toc]

计算几何与计算机图形必备书单

持续更新中,本次更新时间2021年7月5日,未完待续!

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个人网站页面地址:https://www.stubbornhuang.com/1256/

计算机图形学书单列表

  • Fundamentals of Computer Graphics
  • Physically Based Rendering From Theory To Implementation
  • Real-Time Rendering
  • GPU Gems
  • ShaderX
  • GPU Pro
  • GPU Zen
  • GPU Pro 360
  • Foundations of Game Engine Development
  • 3D Math Primer for Graphics and Game Development
  • Essential Mathematics for Games and Interactive Applications
  • Jim Blinn's Corner
  • Game Engine Gems
  • Game Engine Architecture
  • Graphics Gems
  • Ray Tracing
  • Game Programming Gems
  • The HDRI Handbook
  • High Dynamic Range Imaging
  • Interactive Computer Graphics
  • Realistic Image Synthesis Using Photon Mapping
  • Ray Tracing Gems
  • Efficient Illumination Algorithms for Global Illumination In Interactive and Real-Time Rendering
  • Mathematics for 3D Game Programming and Computer Graphics
  • Real-Time Shadows
  • Advanced global illumination
  • Computer Graphics Principles and Practice
  • Computer Graphics Through OpenGL – From Theory to Experiments
  • Game Physics Engine Development- How to Build a Robust Commercial-Grade Physics Engine for your Game
  • Graphics Shaders - Theory and Practice
  • Insights
  • The Magic of Computer Graphics - Landmarks in Rendering
  • OpenGL 4.0 Shading Language Cookbook
  • OpenGL Shading Language
  • Fluid Engine Development
  • Game Physics Pearls
  • Game Physics
  • Physics for Game Developers
  • Physics for Game Programmers
  • Physics Modeling for Game Programmers
  • Physics-Based Animation
  • Production Volume Rendering - Design and Implementation
  • Collision Detection in Interactive 3D Environments
  • Real-Time Collision Detection
  • Introduction to 3D Game Programming with DirectX 12
  • The Art of Fluid Animation
  • Ray Tracing from the Ground Up
  • Character Animation With Direct3D
  • Vulkan Programming Guide - The Official Guide to Learning Vulkan

计算几何书单列表

  • Polygon Mesh Processing
  • Computational Geometry – Algorithms and Applications
  • Fluid Simulation for Computer Graphics
  • Handbook of Discrete and Computational Geometry
  • Geometric tools for computer graphics
  • Computational Geometry in C
  • Computational Geometry:An Introduction
  • Geometric Algebra for Computer Science - An Object-Oriented Approach to Geometry
  • Isosurfaces - Geometry, Topology, and Algorithms

计算机图形学书单

Fundamentals of Computer Graphics

封面 书名 下载链接
Fundamentals of Computer Graphics, Second Edition https://www.stubbornhuang.com/1343/
Fundamentals of Computer Graphics, Third Edition https://www.stubbornhuang.com/1065/
Fundamentals of Computer Graphics, Fourth Edition https://www.stubbornhuang.com/1071/

Physically Based Rendering From Theory To Implementation

封面 书名 下载链接
Physically Based Rendering From Theory To Implementation(First Edition) https://www.stubbornhuang.com/1208/
Physically Based Rendering From Theory To Implementation (Second Edition) https://www.stubbornhuang.com/1198/
Physically Based Rendering From Theory To Implementation (Third Edition) https://www.stubbornhuang.com/862/

Real-Time Rendering

封面 书名 下载链接
Real-Time Rendering, Third Edition https://www.stubbornhuang.com/896/
Real-Time Rendering, Fourth Edition https://www.stubbornhuang.com/897/

GPU Gems

封面 书名 下载链接
GPU Gems 1 – Programming Techniques, Tips and Tricks for Real-Time Graphics https://www.stubbornhuang.com/1230/
GPU Gems 2 – Programming Techniques for High-Performance Graphics and General-Purpose Computation https://www.stubbornhuang.com/1231/
GPU Gems 3 https://www.stubbornhuang.com/1233/

ShaderX

封面 书名 下载链接
Direct3D ShaderX – Vertex and Pixel Shader Tips and Tricks https://www.stubbornhuang.com/1294/
ShaderX2 – Introductions and Tutorials with DirectX9.0 https://www.stubbornhuang.com/1298/
ShaderX3 – Advanced Rendering with DirectX and OpenGL https://www.stubbornhuang.com/1300/
ShaderX4 - Advanced Rendering with DirectX and OpenGL 缺失
ShaderX5 – Advanced Rendering Techniques https://www.stubbornhuang.com/1305/
ShaderX6 - Advanced Rendering Techniques 缺失
ShaderX7 – Advanced Rendering Techniques https://www.stubbornhuang.com/1312/

GPU Pro

封面 书名 下载链接
GPU Pro 1 – Advanced Rendering Techniques https://www.stubbornhuang.com/1275/
GPU Pro 2 – Advanced Rendering Techniques https://www.stubbornhuang.com/1280/
GPU Pro 3 – Advanced Rendering Techniques https://www.stubbornhuang.com/1282/
GPU Pro 4 – Advanced Rendering Techniques https://www.stubbornhuang.com/1285/
GPU Pro 5 – Advanced Rendering Techniques https://www.stubbornhuang.com/1286/
GPU Pro 6 – Advanced Rendering Techniques https://www.stubbornhuang.com/1288/
GPU Pro 7 – Advanced Rendering Techniques https://www.stubbornhuang.com/1292/

GPU Zen

封面 书名 下载链接
GPU Zen 1:Advanced Rendering Techniques https://www.stubbornhuang.com/899/
GPU Zen 2:Advanced Rendering Techniques https://www.stubbornhuang.com/1341/

GPU Pro 360

封面 书名 下载链接
GPU Pro 360 – Guide to 3D Engine Design https://www.stubbornhuang.com/1320/
GPU Pro 360 – Guide to Geometry Manipulation https://www.stubbornhuang.com/1321/
GPU Pro 360 – Guide to GPGPU https://www.stubbornhuang.com/1322/
GPU Pro 360 – Guide to Image Space https://www.stubbornhuang.com/1323/
GPU Pro 360 – Guide to Lighting https://www.stubbornhuang.com/1328/
GPU Pro 360 – Guide to Mobile Devices https://www.stubbornhuang.com/1333/
GPU Pro 360 – Guide to Rendering https://www.stubbornhuang.com/1337/
GPU Pro 360 – Guide to Shadows https://www.stubbornhuang.com/1339/

Foundations of Game Engine Development

封面 书名 下载链接
Foundations of Game Engine Development, Volume 1 Mathematics https://www.stubbornhuang.com/1345/
Foundations of Game Engine Development, Volume 2 Rendering https://www.stubbornhuang.com/1347/

3D Math Primer for Graphics and Game Development

封面 书名 下载链接
3D Math Primer for Graphics and Game Development (First Edition) https://www.stubbornhuang.com/1356/
3D Math Primer for Graphics and Game Development (Second Edition) https://www.stubbornhuang.com/1358/

Essential Mathematics for Games and Interactive Applications

封面 书名 下载链接
Essential Mathematics for Games and Interactive Applications(First Edition) https://www.stubbornhuang.com/1349/
Essential Mathematics for Games and Interactive Applications(Second Edition) https://www.stubbornhuang.com/1353/
Essential Mathematics for Games and Interactive Applications(Third Edition) https://www.stubbornhuang.com/1354/

Jim Blinn's Corner

封面 书名 下载链接
Jim Blinn’s Corner – A Trip Down the Graphics Pipeline https://www.stubbornhuang.com/1316/
Jim Blinn‘s Corner – Dirty Pixels https://www.stubbornhuang.com/1317/
Jim Blinn’s Corner – Notation, Notation, Notation https://www.stubbornhuang.com/1318/

Game Engine Gems

封面 书名 下载链接
Game Engine Gems 1 https://www.stubbornhuang.com/1234/
Game Engine Gems 2 https://www.stubbornhuang.com/1238/
Game Engine Gems 3 https://www.stubbornhuang.com/1240/

Game Engine Architecture

封面 书名 下载链接
Game Engine Architecture (First Edition) https://www.stubbornhuang.com/1187/
Game Engine Architecture (Second Edition) https://www.stubbornhuang.com/1189/
Game Engine Architecture (Third Edition) https://www.stubbornhuang.com/1197/

Graphics Gems

封面 书名 下载链接
Graphics Gems I https://www.stubbornhuang.com/1242/
Graphics Gems II https://www.stubbornhuang.com/1244/
Graphics Gems III https://www.stubbornhuang.com/1249/
Graphics Gems IV https://www.stubbornhuang.com/1254/
Graphics Gems V https://www.stubbornhuang.com/1255/

Ray Tracing

封面 书名 下载链接
Ray Tracing in a Weekend https://www.stubbornhuang.com/1085/
Ray Tracing – The Next Week https://www.stubbornhuang.com/1088/
Ray Tracing – The Rest of Your Life https://www.stubbornhuang.com/1091/

Game Programming Gems

封面 书名 下载链接
Game Programming Gems 1 https://www.stubbornhuang.com/1258/
Game Programming Gems 2 https://www.stubbornhuang.com/1261/
Game Programming Gems 3 https://www.stubbornhuang.com/1263/
Game Programming Gems 4 https://www.stubbornhuang.com/1267/
Game Programming Gems 5 缺失
 Game Programming Gems 6 https://www.stubbornhuang.com/1271/
Game Programming Gems 7 https://www.stubbornhuang.com/1273/
Game Programming Gems 8 https://www.stubbornhuang.com/1274/

The HDRI Handbook

封面 书名 下载链接
The HDRI Handbook- High Dynamic Range Imaging for Photographers and CG Artists https://www.stubbornhuang.com/1217/
The HDRI Handbook 2.0- High Dynamic Range Imaging for Photographers and CG Artists https://www.stubbornhuang.com/1219/

High Dynamic Range Imaging

封面 书名 下载链接
High Dynamic Range Imaging- Acquisition, Display, and Image-Based Lighting ( First Edition ) https://www.stubbornhuang.com/1211/
High Dynamic Range Imaging- Acquisition, Display, and Image-Based Lighting ( Second Edition ) https://www.stubbornhuang.com/1214/

Interactive Computer Graphics

封面 书名 下载链接
Interactive Computer Graphics – A top-down approach with shader-based OpenGL(Six 6th Edition) https://www.stubbornhuang.com/1204/
Interactive Computer Graphics – A top-down approach with WebGL(Seven 7th Edition) https://www.stubbornhuang.com/1205/

Realistic Image Synthesis Using Photon Mapping

封面 书名 下载链接
Realistic Image Synthesis Using Photon Mapping https://www.stubbornhuang.com/1200/

Ray Tracing Gems

封面 书名 下载链接
Ray Tracing Gems – High-Quality and Real-Time Rendering with DXR and Other APIs (Second Editions) https://www.stubbornhuang.com/1185/

Efficient Illumination Algorithms for Global Illumination In Interactive and Real-Time Rendering

封面 书名 下载链接
Efficient Illumination Algorithms for Global Illumination In Interactive and Real-Time Rendering https://www.stubbornhuang.com/1177/

Mathematics for 3D Game Programming and Computer Graphics

封面 书名 下载链接
Mathematics for 3D Game Programming and Computer Graphics, Second Edition https://www.stubbornhuang.com/1174/
Mathematics for 3D Game Programming and Computer Graphics, Third Edition https://www.stubbornhuang.com/1175/

Real-Time Shadows

封面 书名 下载链接
Real-Time Shadows https://www.stubbornhuang.com/1074/

Advanced global illumination

封面 书名 下载链接
Advanced global illumination (2nd Edition) https://www.stubbornhuang.com/1056/

Computer Graphics Principles and Practice

封面 书名 下载链接
Computer Graphics Principles and Practice (3rd edition) https://www.stubbornhuang.com/1054/

Computer Graphics Through OpenGL – From Theory to Experiments

封面 书名 下载链接
Computer Graphics Through OpenGL – From Theory to Experiments (Second Edition) https://www.stubbornhuang.com/1176/
Computer Graphics Through OpenGL – From Theory to Experiments (Third Edition) https://www.stubbornhuang.com/1049/

Game Physics Engine Development

封面 书名 下载链接
Game Physics Engine Development (First Edition) https://www.stubbornhuang.com/1377/
Game Physics Engine Development- How to Build a Robust Commercial-Grade Physics Engine for your Game (Second Edition) https://www.stubbornhuang.com/1359/

Graphics Shaders - Theory and Practice

封面 书名 下载链接
Graphics Shaders – Theory and Practice (Second Edition) https://www.stubbornhuang.com/1361/

Insights

封面 书名 下载链接
OpenGL Insights https://www.stubbornhuang.com/1366/
WebGL Insights https://www.stubbornhuang.com/1367/

The Magic of Computer Graphics - Landmarks in Rendering

封面 书名 下载链接
The Magic of Computer Graphics – Landmarks in Rendering https://www.stubbornhuang.com/1368/

OpenGL 4.0 Shading Language Cookbook

封面 书名 下载链接
OpenGL 4.0 Shading Language Cookbook (First Edition) https://www.stubbornhuang.com/1369/
OpenGL 4.0 Shading Language Cookbook (Second Edition) https://www.stubbornhuang.com/1370/
OpenGL 4.0 Shading Language Cookbook (Third Edition) https://www.stubbornhuang.com/1373/

OpenGL Shading Language

封面 书名 下载链接
OpenGL Shading Language (Third Edition) https://www.stubbornhuang.com/1374/

Fluid Engine Development

封面 书名 下载链接
Fluid Engine Development https://www.stubbornhuang.com/1378/

Game Physics Pearls

封面 书名 下载链接
Game Physics Pearls https://www.stubbornhuang.com/1379/

Game Physics

封面 书名 下载链接
Game Physics (First Edition) https://www.stubbornhuang.com/1381/
Game Physics (Second Edition) https://www.stubbornhuang.com/1382/

Physics for Game Developers

封面 书名 下载链接
Physics for Game Developers(First Edition) https://www.stubbornhuang.com/1383/
Physics for Game Developers(Second Edition) https://www.stubbornhuang.com/1385/

Physics for Game Programmers

封面 书名 下载链接
Physics for Game Programmers https://www.stubbornhuang.com/1386/

Physics Modeling for Game Programmers

封面 书名 下载链接
Physics Modeling for Game Programmers https://www.stubbornhuang.com/1389/

Physics-Based Animation

封面 书名 下载链接
Physics-Based Animation https://www.stubbornhuang.com/1390/

Production Volume Rendering - Design and Implementation

封面 书名 下载链接
Production Volume Rendering – Design and Implementation https://www.stubbornhuang.com/1391/

Collision Detection in Interactive 3D Environments

封面 书名 下载链接
Collision Detection in Interactive 3D Environments https://www.stubbornhuang.com/1392/

Real-Time Collision Detection

封面 书名 下载链接
Real-Time Collision Detection https://www.stubbornhuang.com/1395/

Introduction to 3D Game Programming with DirectX 12

封面 书名 下载链接
Introduction to 3D Game Programming with DirectX 12 https://www.stubbornhuang.com/1397/

The Art of Fluid Animation

封面 书名 下载链接
The Art of Fluid Animation https://www.stubbornhuang.com/1418/

Ray Tracing from the Ground Up

封面 书名 下载链接
Ray Tracing from the Ground Up https://www.stubbornhuang.com/1420/

Character Animation With Direct3D

封面 书名 下载链接
Character Animation With Direct3D https://www.stubbornhuang.com/1421/

Vulkan Programming Guide - The Official Guide to Learning Vulkan

封面 书名 下载链接
Vulkan Programming Guide – The Official Guide to Learning Vulkan https://www.stubbornhuang.com/1423/

计算几何

Polygon Mesh Processing

封面 书名 下载链接
Polygon Mesh Processing https://www.stubbornhuang.com/1058/

Computational Geometry – Algorithms and Applications

封面 书名 下载链接
Computational Geometry – Algorithms and Applications, 3rd Edition https://www.stubbornhuang.com/900/

Fluid Simulation for Computer Graphics

封面 书名 下载链接
Fluid Simulation for Computer Graphics, First Edition https://www.stubbornhuang.com/1060/
Fluid Simulation for Computer Graphics, Second Edition https://www.stubbornhuang.com/1063/

Handbook of Discrete and Computational Geometry

封面 书名 下载链接
Handbook of Discrete and Computational Geometry, First Edition https://www.stubbornhuang.com/1424/
Handbook of Discrete and Computational Geometry, Second Edition https://www.stubbornhuang.com/1426/
Handbook of Discrete and Computational Geometry, Third Edition https://www.stubbornhuang.com/1102/

Geometric tools for computer graphics

封面 书名 下载链接
Geometric tools for computer graphics(Philip J. Schneider, and David H. Eberly) https://www.stubbornhuang.com/1100/

Computational Geometry in C

封面 书名 下载链接
Computational Geometry in C https://www.stubbornhuang.com/1096/

Computational Geometry:An Introduction

封面 书名 下载链接
Computational Geometry:An Introduction https://www.stubbornhuang.com/1093/

Geometric Algebra for Computer Science - An Object-Oriented Approach to Geometry

封面 书名 下载链接
Geometric Algebra for Computer Science – An Object-Oriented Approach to Geometry (First Edition) https://www.stubbornhuang.com/1360/

Isosurfaces - Geometry, Topology, and Algorithms

封面 书名 下载链接
Isosurfaces – Geometry, Topology, and Algorithms https://www.stubbornhuang.com/1364/

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