[toc]
持续更新中,本次更新时间2021年7月5日,未完待续!
Github地址:https://github.com/HW140701/Book-list-of-computational-geometry-and-computer-graphics,欢迎大家star!
个人网站页面地址:https://www.stubbornhuang.com/1256/
- Fundamentals of Computer Graphics
- Physically Based Rendering From Theory To Implementation
- Real-Time Rendering
- GPU Gems
- ShaderX
- GPU Pro
- GPU Zen
- GPU Pro 360
- Foundations of Game Engine Development
- 3D Math Primer for Graphics and Game Development
- Essential Mathematics for Games and Interactive Applications
- Jim Blinn's Corner
- Game Engine Gems
- Game Engine Architecture
- Graphics Gems
- Ray Tracing
- Game Programming Gems
- The HDRI Handbook
- High Dynamic Range Imaging
- Interactive Computer Graphics
- Realistic Image Synthesis Using Photon Mapping
- Ray Tracing Gems
- Efficient Illumination Algorithms for Global Illumination In Interactive and Real-Time Rendering
- Mathematics for 3D Game Programming and Computer Graphics
- Real-Time Shadows
- Advanced global illumination
- Computer Graphics Principles and Practice
- Computer Graphics Through OpenGL – From Theory to Experiments
- Game Physics Engine Development- How to Build a Robust Commercial-Grade Physics Engine for your Game
- Graphics Shaders - Theory and Practice
- Insights
- The Magic of Computer Graphics - Landmarks in Rendering
- OpenGL 4.0 Shading Language Cookbook
- OpenGL Shading Language
- Fluid Engine Development
- Game Physics Pearls
- Game Physics
- Physics for Game Developers
- Physics for Game Programmers
- Physics Modeling for Game Programmers
- Physics-Based Animation
- Production Volume Rendering - Design and Implementation
- Collision Detection in Interactive 3D Environments
- Real-Time Collision Detection
- Introduction to 3D Game Programming with DirectX 12
- The Art of Fluid Animation
- Ray Tracing from the Ground Up
- Character Animation With Direct3D
- Vulkan Programming Guide - The Official Guide to Learning Vulkan
- Polygon Mesh Processing
- Computational Geometry – Algorithms and Applications
- Fluid Simulation for Computer Graphics
- Handbook of Discrete and Computational Geometry
- Geometric tools for computer graphics
- Computational Geometry in C
- Computational Geometry:An Introduction
- Geometric Algebra for Computer Science - An Object-Oriented Approach to Geometry
- Isosurfaces - Geometry, Topology, and Algorithms
封面 | 书名 | 下载链接 |
---|---|---|
Fundamentals of Computer Graphics, Second Edition | https://www.stubbornhuang.com/1343/ | |
Fundamentals of Computer Graphics, Third Edition | https://www.stubbornhuang.com/1065/ | |
Fundamentals of Computer Graphics, Fourth Edition | https://www.stubbornhuang.com/1071/ |
封面 | 书名 | 下载链接 |
---|---|---|
Physically Based Rendering From Theory To Implementation(First Edition) | https://www.stubbornhuang.com/1208/ | |
Physically Based Rendering From Theory To Implementation (Second Edition) | https://www.stubbornhuang.com/1198/ | |
Physically Based Rendering From Theory To Implementation (Third Edition) | https://www.stubbornhuang.com/862/ |
封面 | 书名 | 下载链接 |
---|---|---|
Real-Time Rendering, Third Edition | https://www.stubbornhuang.com/896/ | |
Real-Time Rendering, Fourth Edition | https://www.stubbornhuang.com/897/ |
封面 | 书名 | 下载链接 |
---|---|---|
GPU Gems 1 – Programming Techniques, Tips and Tricks for Real-Time Graphics | https://www.stubbornhuang.com/1230/ | |
GPU Gems 2 – Programming Techniques for High-Performance Graphics and General-Purpose Computation | https://www.stubbornhuang.com/1231/ | |
GPU Gems 3 | https://www.stubbornhuang.com/1233/ |
封面 | 书名 | 下载链接 |
---|---|---|
Direct3D ShaderX – Vertex and Pixel Shader Tips and Tricks | https://www.stubbornhuang.com/1294/ | |
ShaderX2 – Introductions and Tutorials with DirectX9.0 | https://www.stubbornhuang.com/1298/ | |
ShaderX3 – Advanced Rendering with DirectX and OpenGL | https://www.stubbornhuang.com/1300/ | |
ShaderX4 - Advanced Rendering with DirectX and OpenGL | 缺失 | |
ShaderX5 – Advanced Rendering Techniques | https://www.stubbornhuang.com/1305/ | |
ShaderX6 - Advanced Rendering Techniques | 缺失 | |
ShaderX7 – Advanced Rendering Techniques | https://www.stubbornhuang.com/1312/ |
封面 | 书名 | 下载链接 |
---|---|---|
GPU Pro 1 – Advanced Rendering Techniques | https://www.stubbornhuang.com/1275/ | |
GPU Pro 2 – Advanced Rendering Techniques | https://www.stubbornhuang.com/1280/ | |
GPU Pro 3 – Advanced Rendering Techniques | https://www.stubbornhuang.com/1282/ | |
GPU Pro 4 – Advanced Rendering Techniques | https://www.stubbornhuang.com/1285/ | |
GPU Pro 5 – Advanced Rendering Techniques | https://www.stubbornhuang.com/1286/ | |
GPU Pro 6 – Advanced Rendering Techniques | https://www.stubbornhuang.com/1288/ | |
GPU Pro 7 – Advanced Rendering Techniques | https://www.stubbornhuang.com/1292/ |
封面 | 书名 | 下载链接 |
---|---|---|
GPU Zen 1:Advanced Rendering Techniques | https://www.stubbornhuang.com/899/ | |
GPU Zen 2:Advanced Rendering Techniques | https://www.stubbornhuang.com/1341/ |
封面 | 书名 | 下载链接 |
---|---|---|
GPU Pro 360 – Guide to 3D Engine Design | https://www.stubbornhuang.com/1320/ | |
GPU Pro 360 – Guide to Geometry Manipulation | https://www.stubbornhuang.com/1321/ | |
GPU Pro 360 – Guide to GPGPU | https://www.stubbornhuang.com/1322/ | |
GPU Pro 360 – Guide to Image Space | https://www.stubbornhuang.com/1323/ | |
GPU Pro 360 – Guide to Lighting | https://www.stubbornhuang.com/1328/ | |
GPU Pro 360 – Guide to Mobile Devices | https://www.stubbornhuang.com/1333/ | |
GPU Pro 360 – Guide to Rendering | https://www.stubbornhuang.com/1337/ | |
GPU Pro 360 – Guide to Shadows | https://www.stubbornhuang.com/1339/ |
封面 | 书名 | 下载链接 |
---|---|---|
Foundations of Game Engine Development, Volume 1 Mathematics | https://www.stubbornhuang.com/1345/ | |
Foundations of Game Engine Development, Volume 2 Rendering | https://www.stubbornhuang.com/1347/ |
封面 | 书名 | 下载链接 |
---|---|---|
3D Math Primer for Graphics and Game Development (First Edition) | https://www.stubbornhuang.com/1356/ | |
3D Math Primer for Graphics and Game Development (Second Edition) | https://www.stubbornhuang.com/1358/ |
封面 | 书名 | 下载链接 |
---|---|---|
Essential Mathematics for Games and Interactive Applications(First Edition) | https://www.stubbornhuang.com/1349/ | |
Essential Mathematics for Games and Interactive Applications(Second Edition) | https://www.stubbornhuang.com/1353/ | |
Essential Mathematics for Games and Interactive Applications(Third Edition) | https://www.stubbornhuang.com/1354/ |
封面 | 书名 | 下载链接 |
---|---|---|
Jim Blinn’s Corner – A Trip Down the Graphics Pipeline | https://www.stubbornhuang.com/1316/ | |
Jim Blinn‘s Corner – Dirty Pixels | https://www.stubbornhuang.com/1317/ | |
Jim Blinn’s Corner – Notation, Notation, Notation | https://www.stubbornhuang.com/1318/ |
封面 | 书名 | 下载链接 |
---|---|---|
Game Engine Gems 1 | https://www.stubbornhuang.com/1234/ | |
Game Engine Gems 2 | https://www.stubbornhuang.com/1238/ | |
Game Engine Gems 3 | https://www.stubbornhuang.com/1240/ |
封面 | 书名 | 下载链接 |
---|---|---|
Game Engine Architecture (First Edition) | https://www.stubbornhuang.com/1187/ | |
Game Engine Architecture (Second Edition) | https://www.stubbornhuang.com/1189/ | |
Game Engine Architecture (Third Edition) | https://www.stubbornhuang.com/1197/ |
封面 | 书名 | 下载链接 |
---|---|---|
Graphics Gems I | https://www.stubbornhuang.com/1242/ | |
Graphics Gems II | https://www.stubbornhuang.com/1244/ | |
Graphics Gems III | https://www.stubbornhuang.com/1249/ | |
Graphics Gems IV | https://www.stubbornhuang.com/1254/ | |
Graphics Gems V | https://www.stubbornhuang.com/1255/ |
封面 | 书名 | 下载链接 |
---|---|---|
Ray Tracing in a Weekend | https://www.stubbornhuang.com/1085/ | |
Ray Tracing – The Next Week | https://www.stubbornhuang.com/1088/ | |
Ray Tracing – The Rest of Your Life | https://www.stubbornhuang.com/1091/ |
封面 | 书名 | 下载链接 |
---|---|---|
Game Programming Gems 1 | https://www.stubbornhuang.com/1258/ | |
Game Programming Gems 2 | https://www.stubbornhuang.com/1261/ | |
Game Programming Gems 3 | https://www.stubbornhuang.com/1263/ | |
Game Programming Gems 4 | https://www.stubbornhuang.com/1267/ | |
Game Programming Gems 5 | 缺失 | |
Game Programming Gems 6 | https://www.stubbornhuang.com/1271/ | |
Game Programming Gems 7 | https://www.stubbornhuang.com/1273/ | |
Game Programming Gems 8 | https://www.stubbornhuang.com/1274/ |
封面 | 书名 | 下载链接 |
---|---|---|
The HDRI Handbook- High Dynamic Range Imaging for Photographers and CG Artists | https://www.stubbornhuang.com/1217/ | |
The HDRI Handbook 2.0- High Dynamic Range Imaging for Photographers and CG Artists | https://www.stubbornhuang.com/1219/ |
封面 | 书名 | 下载链接 |
---|---|---|
High Dynamic Range Imaging- Acquisition, Display, and Image-Based Lighting ( First Edition ) | https://www.stubbornhuang.com/1211/ | |
High Dynamic Range Imaging- Acquisition, Display, and Image-Based Lighting ( Second Edition ) | https://www.stubbornhuang.com/1214/ |
封面 | 书名 | 下载链接 |
---|---|---|
Interactive Computer Graphics – A top-down approach with shader-based OpenGL(Six 6th Edition) | https://www.stubbornhuang.com/1204/ | |
Interactive Computer Graphics – A top-down approach with WebGL(Seven 7th Edition) | https://www.stubbornhuang.com/1205/ |
封面 | 书名 | 下载链接 |
---|---|---|
Realistic Image Synthesis Using Photon Mapping | https://www.stubbornhuang.com/1200/ |
封面 | 书名 | 下载链接 |
---|---|---|
Ray Tracing Gems – High-Quality and Real-Time Rendering with DXR and Other APIs (Second Editions) | https://www.stubbornhuang.com/1185/ |
封面 | 书名 | 下载链接 |
---|---|---|
Efficient Illumination Algorithms for Global Illumination In Interactive and Real-Time Rendering | https://www.stubbornhuang.com/1177/ |
封面 | 书名 | 下载链接 |
---|---|---|
Mathematics for 3D Game Programming and Computer Graphics, Second Edition | https://www.stubbornhuang.com/1174/ | |
Mathematics for 3D Game Programming and Computer Graphics, Third Edition | https://www.stubbornhuang.com/1175/ |
封面 | 书名 | 下载链接 |
---|---|---|
Real-Time Shadows | https://www.stubbornhuang.com/1074/ |
封面 | 书名 | 下载链接 |
---|---|---|
Advanced global illumination (2nd Edition) | https://www.stubbornhuang.com/1056/ |
封面 | 书名 | 下载链接 |
---|---|---|
Computer Graphics Principles and Practice (3rd edition) | https://www.stubbornhuang.com/1054/ |
封面 | 书名 | 下载链接 |
---|---|---|
Computer Graphics Through OpenGL – From Theory to Experiments (Second Edition) | https://www.stubbornhuang.com/1176/ | |
Computer Graphics Through OpenGL – From Theory to Experiments (Third Edition) | https://www.stubbornhuang.com/1049/ |
封面 | 书名 | 下载链接 |
---|---|---|
Game Physics Engine Development (First Edition) | https://www.stubbornhuang.com/1377/ | |
Game Physics Engine Development- How to Build a Robust Commercial-Grade Physics Engine for your Game (Second Edition) | https://www.stubbornhuang.com/1359/ |
封面 | 书名 | 下载链接 |
---|---|---|
Graphics Shaders – Theory and Practice (Second Edition) | https://www.stubbornhuang.com/1361/ |
封面 | 书名 | 下载链接 |
---|---|---|
OpenGL Insights | https://www.stubbornhuang.com/1366/ | |
WebGL Insights | https://www.stubbornhuang.com/1367/ |
封面 | 书名 | 下载链接 |
---|---|---|
The Magic of Computer Graphics – Landmarks in Rendering | https://www.stubbornhuang.com/1368/ |
封面 | 书名 | 下载链接 |
---|---|---|
OpenGL 4.0 Shading Language Cookbook (First Edition) | https://www.stubbornhuang.com/1369/ | |
OpenGL 4.0 Shading Language Cookbook (Second Edition) | https://www.stubbornhuang.com/1370/ | |
OpenGL 4.0 Shading Language Cookbook (Third Edition) | https://www.stubbornhuang.com/1373/ |
封面 | 书名 | 下载链接 |
---|---|---|
OpenGL Shading Language (Third Edition) | https://www.stubbornhuang.com/1374/ |
封面 | 书名 | 下载链接 |
---|---|---|
Fluid Engine Development | https://www.stubbornhuang.com/1378/ |
封面 | 书名 | 下载链接 |
---|---|---|
Game Physics Pearls | https://www.stubbornhuang.com/1379/ |
封面 | 书名 | 下载链接 |
---|---|---|
Game Physics (First Edition) | https://www.stubbornhuang.com/1381/ | |
Game Physics (Second Edition) | https://www.stubbornhuang.com/1382/ |
封面 | 书名 | 下载链接 |
---|---|---|
Physics for Game Developers(First Edition) | https://www.stubbornhuang.com/1383/ | |
Physics for Game Developers(Second Edition) | https://www.stubbornhuang.com/1385/ |
封面 | 书名 | 下载链接 |
---|---|---|
Physics for Game Programmers | https://www.stubbornhuang.com/1386/ |
封面 | 书名 | 下载链接 |
---|---|---|
Physics Modeling for Game Programmers | https://www.stubbornhuang.com/1389/ |
封面 | 书名 | 下载链接 |
---|---|---|
Physics-Based Animation | https://www.stubbornhuang.com/1390/ |
封面 | 书名 | 下载链接 |
---|---|---|
Production Volume Rendering – Design and Implementation | https://www.stubbornhuang.com/1391/ |
封面 | 书名 | 下载链接 |
---|---|---|
Collision Detection in Interactive 3D Environments | https://www.stubbornhuang.com/1392/ |
封面 | 书名 | 下载链接 |
---|---|---|
Real-Time Collision Detection | https://www.stubbornhuang.com/1395/ |
封面 | 书名 | 下载链接 |
---|---|---|
Introduction to 3D Game Programming with DirectX 12 | https://www.stubbornhuang.com/1397/ |
封面 | 书名 | 下载链接 |
---|---|---|
The Art of Fluid Animation | https://www.stubbornhuang.com/1418/ |
封面 | 书名 | 下载链接 |
---|---|---|
Ray Tracing from the Ground Up | https://www.stubbornhuang.com/1420/ |
封面 | 书名 | 下载链接 |
---|---|---|
Character Animation With Direct3D | https://www.stubbornhuang.com/1421/ |
封面 | 书名 | 下载链接 |
---|---|---|
Vulkan Programming Guide – The Official Guide to Learning Vulkan | https://www.stubbornhuang.com/1423/ |
封面 | 书名 | 下载链接 |
---|---|---|
Polygon Mesh Processing | https://www.stubbornhuang.com/1058/ |
封面 | 书名 | 下载链接 |
---|---|---|
Computational Geometry – Algorithms and Applications, 3rd Edition | https://www.stubbornhuang.com/900/ |
封面 | 书名 | 下载链接 |
---|---|---|
Fluid Simulation for Computer Graphics, First Edition | https://www.stubbornhuang.com/1060/ | |
Fluid Simulation for Computer Graphics, Second Edition | https://www.stubbornhuang.com/1063/ |
封面 | 书名 | 下载链接 |
---|---|---|
Handbook of Discrete and Computational Geometry, First Edition | https://www.stubbornhuang.com/1424/ | |
Handbook of Discrete and Computational Geometry, Second Edition | https://www.stubbornhuang.com/1426/ | |
Handbook of Discrete and Computational Geometry, Third Edition | https://www.stubbornhuang.com/1102/ |
封面 | 书名 | 下载链接 |
---|---|---|
Geometric tools for computer graphics(Philip J. Schneider, and David H. Eberly) | https://www.stubbornhuang.com/1100/ |
封面 | 书名 | 下载链接 |
---|---|---|
Computational Geometry in C | https://www.stubbornhuang.com/1096/ |
封面 | 书名 | 下载链接 |
---|---|---|
Computational Geometry:An Introduction | https://www.stubbornhuang.com/1093/ |
封面 | 书名 | 下载链接 |
---|---|---|
Geometric Algebra for Computer Science – An Object-Oriented Approach to Geometry (First Edition) | https://www.stubbornhuang.com/1360/ |
封面 | 书名 | 下载链接 |
---|---|---|
Isosurfaces – Geometry, Topology, and Algorithms | https://www.stubbornhuang.com/1364/ |