Comments (5)
Hi! Thank you for your feedback!
From the description it looks like GLEW isn't very great at detecting supported OpenGL versions. I've uploaded the fix that just uses brute force to select the supported version of shaders.
Moving to GLFW+glad is something to be done since the performance is also smoother with Mesa3D drivers;)
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The fix for OSX is now in the master branch;-)
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Added OSX workaround in #2
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Thank you on behalf of all us OSXians!
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Created issue for new libraries #3
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Related Issues (3)
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