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potato3d's Projects

azdo icon azdo

AZDO OpenGL techniques including multi draw indirect (MDI), visibility culling and LOD selection inside the GPU

baselib icon baselib

Implementation of algorithms for 3D linear algebra, search, sort and utilities

bm icon bm

Serialize/deserialize a 3D model in an OpenGL-compatible binary format

cascade icon cascade

CasCADe 4D visualization system for virtual construction planning

dacrt icon dacrt

Divide-and-conquer ray tracing

glbase icon glbase

Helper classes to interface with OpenGL

grid icon grid

GPU-accelerated uniform grid construction for ray tracing

grid-rt icon grid-rt

GPU-accelerated ray tracing using GLSL and CUDA

instancing icon instancing

Instanced rendering of massive CAD models using shape matching

lindstrom icon lindstrom

Terrain simplification algorithm using Geometry Shaders

objparser icon objparser

C++ library to read 3D Wavefront OBJ/MTL files

pdfcount icon pdfcount

Count the frequency of a set of words in several PDF files

rtrt icon rtrt

Library for real-time ray tracing on the CPU

rtrt-app icon rtrt-app

Qt application for real-time ray tracing

rtrt2 icon rtrt2

Library for real-time ray tracing on the CPU (v2 - simpler)

shs icon shs

Solid Height-map Sets: modeling and visualization

tess icon tess

Tessellation routines for parametric 3D geometries

vdlib icon vdlib

Visibility Determination Library: hierarchical frustum and occlusion culling algorithms

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