Comments (3)
You mean exposing these to the javascript framework, right? Currently in the 1.8 support branch (which may have been merged into master for some reason), these packets are parsed and all their contents are discarded. It would be pretty easy to expose these to the javascript framework.
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You're going to have to explain what you want from 0xFE. Which server you connect to is determined by the command line arguments before mineflayer is even running. I don't know how we'd be able to make use of 0xFE.
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There's no event api for users logging on and off. There's just a list of online players you can request at any time. (you can parse log in/out messages from chats also.) Open another ticket if you'd like the event api for additions and subtractions from the online player list.
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