Comments (14)
Yeah I can work on that if I can know that an entity is in front of me unless block breaking uses the same packet
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It doesn't
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Ok cool
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Is there any progress on this or should I take it up? @ShrimpyStuff
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No problem will do
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@Darkflame72 Do you have any progress?
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@Darkflame72 Do you have any progress?
Should have a working version in the next few days as I wanted to fix some weird bugs it has
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Been super busy so haven't had it as a priority
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@ShrimpyStuff I am not going to have any time to work on this as have been super busy with uni and have a lot going on at the moment sorry
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A checklist for things to finish this:
- make bot.entityAtCursor() ( Mineflayer )
- implement it in P-web-client
- implement hit animations
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Once the first step is done it shouldn't be hard to do.
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Related Issues (20)
- (console logs) Client not connecting to server. Endless loading screen or p(0) undefined disconnect reason. HOT 2
- Memory leak in prismarine-web-client HOT 8
- pwc uses threejs 0.127.0 and pviewer uses threejs 0.128.0
- NPM install error HOT 2
- Cannot connect to any server HOT 5
- cant connect to the web version HOT 1
- version HOT 2
- Fix publish build
- dmca notice HOT 2
- Menu stuck on white screen HOT 1
- It's Only A Blackscreen HOT 5
- Login with Microsoft
- This project's live preview link is not working HOT 1
- It swears at the nodejs version, and this is in the browser. How so? HOT 9
- build error HOT 2
- default server can't login HOT 2
- have a cron test to make sure this keeps running
- Blank page HOT 5
- tcp connection closed HOT 2
- Server connection error HOT 1
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